3.2 KiB
SenseGlove OpenXR Hand Interactions System From Scratch (Blueprint Only)
This repository contains the demo project showcased in the SenseGlove Developer Spotlight: Building OpenXR Hand Interactions from Scratch in Unreal Engine.
The project demonstrates how to build a complete OpenXR hand interaction system using Unreal Engine Blueprints and the SenseGlove Unreal Engine Plugin from scratch without relying on SGPawn. Rather than relying on pre-built interaction frameworks, it starts with raw OpenXR hand-tracking data and incrementally builds the core functionality required for natural VR interactions.
This was part of an internship project at SenseGlove.
Features
- OpenXR hand tracking
- Blueprint-only implementation
- Hand joint visualization
- Custom hand interaction framework
- Object grabbing and manipulation
- Collision and overlap detection
- Physics-based interactions
- Gesture-driven interactions
- Haptics addition using SenseGlove API
- Compatible with modern Unreal Engine versions
This project is intended as an educational reference for Unreal Engine and XR developers who want to understand how OpenXR hand interactions work under the hood and build their own interaction systems from scratch.
Compatibility
This demo is compatible with Unreal Engine 5.7.
Video Documentation
Building OpenXR Hand Interactions from Scratch | SenseGlove Unreal Engine Plugin
How to checkout
The most straightforward way to download this project is to click on the kebab menu (three vertical dots) located at the top-right of the screen and choose Download as Zip to obtain the source code for that branch or tag.
NOTE: This repository is fully self-contained and ships a compatible version of the SenseGlove Unreal Engine Plugin with itself without relying on Git Submodules. So, once you download it using the kebab menu you can simply start using the project without the extra work of obtaining the plugin separately.
License
MIT License
Copyright (c) 2020 - 2026 SenseGlove
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The above copyright notice and this permission notice shall be included in all
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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