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## Platform Support Matrix
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| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Meta Quest Stand-alone (Android NDK)** | **HTC VIVE Stand-alone (Android NDK)** | **Fab** | **Azure DevOps Version** |
|:--------:|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:----------------------------------------:|:--------------------------------------:|:--------:|:------------------------:|
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| **5.5** | ❌ | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
| **5.4** | ❌ | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
| **5.3** | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
| **5.2** | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
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| **5.1** | ❌ | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x (r25b) | ❓ | ⚠️ v2.0.0 | ⚠️ v2.0.2 |
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ❓ | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ❓ | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.23** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.22** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
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* <code>✅</code> Supported
* <code>⚠️</code> Not supported by the latest release and might be lacking features
* <code>❌</code> Not supported at all
* <code>❓</code> Unknown or untested
Remarks:
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* Per [Epic's Marketplace Guidelines ](https://www.unrealengine.com/en-US/marketplace-guidelines ) in regards to Code Plugins (sections `2.6.3` .d and `3.1.b` ), we are only able to distribute or update the SenseGlove plugin for the last `3` stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
* All third-party libraries on Windows built against Windows SDK `10.0` .
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* Oculus and VIVE support is only provided through the recommended Android NDK versions by Epic Games.
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* [wjwwood/serial ](https://github.com/wjwwood/serial ) requires Android NDK API Level `28+` in order to be built successfully.
* All third-party libraries target Android NDK API Level `29` , thus any project relying on the plug-in should be build with the same NDK API Level.