2023-04-25 17:30:27 +02:00
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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2024-02-03 04:39:36 +01:00
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* Copyright (c) 2020 - 2024 SenseGlove
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2023-04-25 17:30:27 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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2023-04-28 01:58:15 +02:00
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#include "Containers/Array.h"
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2024-05-11 03:36:04 +02:00
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#include "HeadMountedDisplayTypes.h"
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2023-04-28 01:58:15 +02:00
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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2024-07-02 01:32:37 +02:00
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#include "SGSettings/SGVirtualHandDebuggingSettings.h"
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2023-04-28 01:58:15 +02:00
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class UWorld;
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2023-04-25 17:30:27 +02:00
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class SENSEGLOVEDEBUG_API FSGDebugVirtualHand final
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{
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public:
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2024-10-18 02:10:39 +02:00
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UE_DEPRECATED(5.5, "Deprecated in favor of the variant that accepts FXRHandTrackingState")
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static void Draw(
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const UWorld* World,
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const FXRMotionControllerData& MotionControllerData,
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const FSGVirtualHandDebuggingSettings& Settings);
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2024-10-18 02:10:39 +02:00
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
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static void Draw(
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const UWorld* World,
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const FXRHandTrackingState& HandTrackingState,
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const FSGVirtualHandDebuggingSettings& Settings);
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#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
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2023-04-25 17:30:27 +02:00
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public:
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FSGDebugVirtualHand() = delete;
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virtual ~FSGDebugVirtualHand() = delete;
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};
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