2022-11-02 22:43:14 +01:00
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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2024-02-03 04:39:36 +01:00
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* Copyright (c) 2020 - 2024 SenseGlove
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2022-11-02 22:43:14 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreImpl/SGSenseGloveImpl.h"
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#include <memory>
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#include <vector>
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#include "Containers/StringConv.h"
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#include "Misc/AssertionMacros.h"
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#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
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#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
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#include "SGBuildHacks/SGInclude_Core_HandPose.h"
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#include "SGBuildHacks/SGInclude_Core_HapticGlove.h"
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#include "SGBuildHacks/SGInclude_Core_Quat.h"
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#include "SGBuildHacks/SGInclude_Core_SenseGlove.h"
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#include "SGBuildHacks/SGInclude_Core_SenseGloveInfo.h"
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#include "SGBuildHacks/SGInclude_Core_SenseGlovePose.h"
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#include "SGBuildHacks/SGInclude_Core_SenseGloveSensorData.h"
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#include "SGBuildHacks/SGInclude_Core_SenseGloveSensorNormalizer.h"
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#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
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#include "SGCoreImpl/SGBasicHandModelImpl.h"
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#include "SGCoreImpl/SGCoreEnumCast.h"
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#include "SGCoreImpl/SGHandInterpolatorImpl.h"
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#include "SGCoreImpl/SGHandPoseImpl.h"
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#include "SGCoreImpl/SGQuatImpl.h"
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#include "SGCoreImpl/SGSenseGloveInfoImpl.h"
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#include "SGCoreImpl/SGSenseGlovePoseImpl.h"
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#include "SGCoreImpl/SGSenseGloveSensorDataImpl.h"
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#include "SGCoreImpl/SGSenseGloveSensorNormalizerImpl.h"
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#include "SGCoreImpl/SGVect3DImpl.h"
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#include "SGUtils/SGArrayUtils.h"
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struct FSGSenseGloveImpl::FImpl
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{
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/************************
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* Owner object
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************************/
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FSGSenseGloveImpl* Owner;
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/************************
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* Constructor / Destructor
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************************/
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explicit FImpl(FSGSenseGloveImpl* InOwner);
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~FImpl();
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/************************
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* Default copy constructor & copy assignment operator
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************************/
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FImpl(const FImpl& Rhs) = default;
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FImpl& operator=(const FImpl& Rhs) = default;
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};
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TSharedRef<FSGDeviceImpl> FSGSenseGloveImpl::Parse(const FString& ConstantsString)
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{
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std::string ConstantsStdString{TCHAR_TO_UTF8(*ConstantsString)};
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FSGDevicePtrType SGDevicePtr{FSenseGloveType::Parse(MoveTemp(ConstantsStdString))};
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ensureAlwaysMsgf(SGDevicePtr, TEXT("Invalid SGDevice!"));
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TSharedRef<FSGSenseGloveImpl> SenseGloveImpl{MakeShared<FSGSenseGloveImpl>(
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std::dynamic_pointer_cast<FSenseGloveType>(MoveTemp(SGDevicePtr)))};
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return MoveTemp(SenseGloveImpl);
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}
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TArray<FSGSenseGloveImpl> FSGSenseGloveImpl::GetSenseGloves()
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{
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FSenseGloveVectorType Vector{FSenseGloveType::GetSenseGloves()};
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TArray<FSGSenseGloveImpl> Array{
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FSGArrayUtils::FromStdVector<FSenseGloveType, FSGSenseGloveImpl>(MoveTemp(Vector))
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};
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return MoveTemp(Array);
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}
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bool FSGSenseGloveImpl::GetSenseGlove(FSGSenseGloveImpl& OutGlove)
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{
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FSenseGloveType Glove;
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const bool bResult = FSenseGloveType::GetSenseGlove(Glove);
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OutGlove = FSGSenseGloveImpl{MoveTemp(Glove)};
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return bResult;
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}
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bool FSGSenseGloveImpl::GetSenseGlove(const bool bRightHanded, FSGSenseGloveImpl& OutGlove)
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{
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FSenseGloveType Glove;
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const bool bResult = FSenseGloveType::GetSenseGlove(bRightHanded, Glove);
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OutGlove = FSGSenseGloveImpl{MoveTemp(Glove)};
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return bResult;
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}
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void FSGSenseGloveImpl::CalculateGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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const bool bRightHanded, const ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation)
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{
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FSGVect3DImpl::FVect3DType GlovePosition;
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FSGQuatImpl::FQuatType GloveRotation;
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FSenseGloveType::CalculateGloveLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
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bRightHanded, FSGCoreEnumCast::ToEFinger(MountedOn),
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GlovePosition, GloveRotation);
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OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(GlovePosition));;
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OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
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}
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void FSGSenseGloveImpl::CalculateWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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const ESGPositionalTrackingHardware TrackingHardware,
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const bool bRightHanded, const ESGFinger MountedOn,
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const FVector& GloveWristPositionOffset,
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const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation)
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{
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FSGVect3DImpl::FVect3DType WristPosition;
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FSGQuatImpl::FQuatType WristRotation;
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FSenseGloveType::CalculateWristLocation(
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
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FSGQuatImpl{ReferenceRotation}.ToQuat(),
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FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
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bRightHanded, FSGCoreEnumCast::ToEFinger(MountedOn),
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FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(GloveWristPositionOffset),
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FSGQuatImpl(GloveWristRotationOffset).ToQuat(),
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WristPosition, WristRotation);
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OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
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MoveTemp(WristPosition));
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OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
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}
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2024-02-20 14:12:24 +01:00
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ANSICHAR FSGSenseGloveImpl::GetHapticsByte()
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{
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static const ANSICHAR Byte = FSenseGloveType::GetHapticsByte();
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return Byte;
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}
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ANSICHAR FSGSenseGloveImpl::GetThumperByte()
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{
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static const ANSICHAR Byte = FSenseGloveType::GetThumperByte();
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return Byte;
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}
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const FVector& FSGSenseGloveImpl::GetDefaultThimbleOffset()
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{
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static const FVector Offset{FSGVect3DImpl{FSenseGloveType::GetDefaultThimbleOffset()}.ToFVector()};
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return Offset;
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}
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FSGSenseGlovePoseImpl FSGSenseGloveImpl::CalculateGlovePose(const FSGSenseGloveSensorDataImpl& SensorData,
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const FSGSenseGloveInfoImpl& GloveModel)
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{
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FSGSenseGlovePoseImpl Pose{
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FSenseGloveType::CalculateGlovePose(SensorData.ToSenseGloveSensorData(), GloveModel.ToSenseGloveInfo())
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};
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return MoveTemp(Pose);
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}
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FSGSenseGlovePoseImpl FSGSenseGloveImpl::CalculateGlovePose(const TArray<TArray<FVector>>& GloveAngles,
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const FSGSenseGloveInfoImpl& GloveModel)
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{
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std::vector<std::vector<FSGVect3DImpl::FVect3DType>> GloveAnglesVector{
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FSGArrayUtils::ToSenseGloveAngles<FSGVect3DImpl::FVect3DType>(GloveAngles)
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};
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FSGSenseGlovePoseImpl Pose{
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FSenseGloveType::CalculateGlovePose(MoveTemp(GloveAnglesVector), GloveModel.ToSenseGloveInfo())
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};
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return MoveTemp(Pose);
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}
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void FSGSenseGloveImpl::NormalizeValues(
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const TArray<FVector>& SumAngles, const FSGSenseGloveSensorNormalizerImpl& Normalizer,
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TArray<float>& OutFlexions, TArray<float>& OutAbductions)
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{
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std::vector<FSGVect3DImpl::FVect3DType> SumAnglesVector{
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FSGArrayUtils::ToSenseGloveAngles<FSGVect3DImpl::FVect3DType>(SumAngles)
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};
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std::vector<float> Flexions;
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std::vector<float> Abductions;
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FSenseGloveType::NormalizeValues(MoveTemp(SumAnglesVector), Normalizer.ToSenseGloveSensorNormalizer(),
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Flexions, Abductions);
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OutFlexions = FSGArrayUtils::FromStdVector(MoveTemp(Flexions));
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OutAbductions = FSGArrayUtils::FromStdVector(MoveTemp(Abductions));
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}
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void FSGSenseGloveImpl::CalculateHandAngles(
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const FSGSenseGlovePoseImpl& GlovePose,
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const FSGSenseGloveSensorNormalizerImpl& Normalizer, const FSGHandInterpolatorImpl& NormalizedToAngles,
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TArray<TArray<FVector>>& OutHandAngles)
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{
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std::vector<std::vector<FSGVect3DImpl::FVect3DType>> HandAngles;
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FSenseGloveType::CalculateHandAngles(
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GlovePose.ToSenseGlovePose(),
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Normalizer.ToSenseGloveSensorNormalizer(), NormalizedToAngles.ToHandInterpolator(),
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HandAngles);
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OutHandAngles = FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(MoveTemp(HandAngles));
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}
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void FSGSenseGloveImpl::CalculateHandPose(
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const FSGSenseGlovePoseImpl& GlovePose, const FSGBasicHandModelImpl& HandModel,
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const FSGSenseGloveSensorNormalizerImpl& Normalizer, const FSGHandInterpolatorImpl& NormalizedToAngles,
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FSGHandPoseImpl& OutHandPose)
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{
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FSGHandPoseImpl::FHandPoseType HandPose;
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FSenseGloveType::CalculateHandPose(
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GlovePose.ToSenseGlovePose(), HandModel.ToBasicHandModel(),
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Normalizer.ToSenseGloveSensorNormalizer(), NormalizedToAngles.ToHandInterpolator(),
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HandPose);
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OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
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}
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2022-11-02 22:43:14 +01:00
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FSGSenseGloveImpl::FSGSenseGloveImpl()
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: FSGHapticGloveImpl(),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGSenseGloveImpl::FSGSenseGloveImpl(const FSGSenseGloveInfoImpl& Model)
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: FSGHapticGloveImpl(std::make_shared<FSenseGloveType>(Model.ToSenseGloveInfo())),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGSenseGloveImpl::FSGSenseGloveImpl(const FSenseGloveType SenseGlove)
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: FSGHapticGloveImpl(std::make_shared<FSenseGloveType>(SenseGlove)),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGSenseGloveImpl::FSGSenseGloveImpl(const FSenseGlovePtrType SenseGlove)
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: FSGHapticGloveImpl(std::dynamic_pointer_cast<FHapticGloveType>(SenseGlove)),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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}
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FSGSenseGloveImpl::FSGSenseGloveImpl(const FSGSenseGloveImpl& Rhs)
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: FSGHapticGloveImpl(Rhs),
|
|
|
|
|
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{*Rhs.Pimpl}, PimplDeleter))
|
|
|
|
|
{
|
|
|
|
|
Pimpl->Owner = this;
|
|
|
|
|
}
|
|
|
|
|
|
2023-03-09 09:16:27 +01:00
|
|
|
FSGSenseGloveImpl::FSGSenseGloveImpl(FSGSenseGloveImpl&& Rhs) SG_NOEXCEPT = default;
|
2022-11-02 22:43:14 +01:00
|
|
|
|
|
|
|
|
FSGSenseGloveImpl::~FSGSenseGloveImpl() = default;
|
|
|
|
|
|
|
|
|
|
FSGSenseGloveImpl& FSGSenseGloveImpl::operator=(const FSGSenseGloveImpl& Rhs)
|
|
|
|
|
{
|
|
|
|
|
FSGHapticGloveImpl::operator=(Rhs);
|
|
|
|
|
*Pimpl = *Rhs.Pimpl;
|
|
|
|
|
Pimpl->Owner = this;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
2023-03-09 09:16:27 +01:00
|
|
|
FSGSenseGloveImpl& FSGSenseGloveImpl::operator=(FSGSenseGloveImpl&& Rhs) SG_NOEXCEPT = default;
|
2022-11-02 22:43:14 +01:00
|
|
|
|
|
|
|
|
const FSGSenseGloveImpl::FSenseGloveType& FSGSenseGloveImpl::ToSenseGlove() const
|
|
|
|
|
{
|
|
|
|
|
return *ToSenseGlovePtrChecked();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FSGSenseGloveImpl::FSenseGlovePtrType FSGSenseGloveImpl::ToSenseGlovePtr() const
|
|
|
|
|
{
|
|
|
|
|
return std::dynamic_pointer_cast<FSenseGloveType>(ToSGDevicePtr());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FSGSenseGloveImpl::FSenseGlovePtrType FSGSenseGloveImpl::ToSenseGlovePtrChecked() const
|
|
|
|
|
{
|
|
|
|
|
FSenseGlovePtrType SenseGlove = std::dynamic_pointer_cast<FSenseGloveType>(ToSGDevicePtr());
|
|
|
|
|
ensureAlwaysMsgf(SenseGlove.get(), TEXT("Invalid SenseGlove"));
|
|
|
|
|
return SenseGlove;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ESGDeviceType FSGSenseGloveImpl::GetDeviceType() const
|
|
|
|
|
{
|
|
|
|
|
return FSGCoreEnumCast::ToESGDeviceType(ToSenseGlovePtrChecked()->GetDeviceType());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FString FSGSenseGloveImpl::GetDeviceId() const
|
|
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
FString Id{UTF8_TO_TCHAR(ToSenseGlovePtrChecked()->GetDeviceId().c_str())};
|
|
|
|
|
return MoveTemp(Id);
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FString FSGSenseGloveImpl::GetHardwareVersion() const
|
|
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
FString Version{UTF8_TO_TCHAR(ToSenseGlovePtrChecked()->GetHardwareVersion().c_str())};
|
|
|
|
|
return MoveTemp(Version);
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int32 FSGSenseGloveImpl::GetFirmwareVersion() const
|
|
|
|
|
{
|
|
|
|
|
return ToSenseGlovePtrChecked()->GetFirmwareVersion();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int32 FSGSenseGloveImpl::GetSubFirmwareVersion() const
|
|
|
|
|
{
|
|
|
|
|
return ToSenseGlovePtrChecked()->GetSubFirmwareVersion();
|
|
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
bool FSGSenseGloveImpl::IsRight() const
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
return ToSenseGlovePtr()->IsRight();
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSGSenseGloveImpl::GetImuRotation(FQuat& OutImu)
|
|
|
|
|
{
|
|
|
|
|
FSGQuatImpl::FQuatType Imu;
|
|
|
|
|
const bool bResult = ToSenseGlovePtrChecked()->GetImuRotation(Imu);
|
|
|
|
|
OutImu = FSGQuatImpl{MoveTemp(Imu)}.ToFQuat();
|
|
|
|
|
return bResult;
|
|
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
bool FSGSenseGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry, FSGHandPoseImpl& OutHandPose) const
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
|
|
|
|
FSGHandPoseImpl::FHandPoseType HandPose;
|
2024-02-20 14:12:24 +01:00
|
|
|
const bool bResult = ToSenseGlovePtrChecked()->GetHandPose(HandGeometry.ToBasicHandModel(), HandPose);
|
2022-11-02 22:43:14 +01:00
|
|
|
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
|
|
|
|
|
return bResult;
|
|
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
bool FSGSenseGloveImpl::GetHandAngles(TArray<TArray<FVector>>& OutHandAngles) const
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
std::vector<std::vector<FSGVect3DImpl::FVect3DType>> HandAngles;
|
|
|
|
|
const bool bResult = ToSenseGlovePtrChecked()->GetHandAngles(HandAngles);
|
|
|
|
|
OutHandAngles =
|
2024-03-12 12:22:40 +01:00
|
|
|
FSGArrayUtils::FromSenseGloveAngles<FSGVect3DImpl::FVect3DType>(MoveTemp(HandAngles));
|
2022-11-02 22:43:14 +01:00
|
|
|
return bResult;
|
|
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
ESGHapticGloveCalibrationState FSGSenseGloveImpl::GetCalibrationState() const
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
return FSGCoreEnumCast::ToESGHapticGloveCalibrationState(ToSenseGlovePtrChecked()->GetCalibrationState());
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
void FSGSenseGloveImpl::EndCalibration()
|
2022-11-18 13:42:24 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
return ToSenseGlovePtrChecked()->EndCalibration();
|
2022-11-18 13:42:24 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
void FSGSenseGloveImpl::ResetCalibration()
|
2022-11-18 13:42:24 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
return ToSenseGlovePtrChecked()->EndCalibration();
|
2022-11-18 13:42:24 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
void FSGSenseGloveImpl::StopHaptics()
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
ToSenseGlovePtrChecked()->StopHaptics();
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
void FSGSenseGloveImpl::StopVibrations()
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
ToSenseGlovePtrChecked()->StopVibrations();
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
bool FSGSenseGloveImpl::SendHaptics()
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
return ToSenseGlovePtrChecked()->SendHaptics();
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
bool FSGSenseGloveImpl::QueueForceFeedbackLevels(const TArray<float>& Levels01)
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
|
|
|
|
|
return ToSenseGlovePtrChecked()->QueueForceFeedbackLevels(MoveTemp(Levels01Vector));
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
bool FSGSenseGloveImpl::QueueForceFeedbackLevel(const int32 Finger, const float Level01)
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
return ToSenseGlovePtrChecked()->QueueForceFeedbackLevel(Finger, Level01);
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-03-01 17:39:02 +01:00
|
|
|
bool FSGSenseGloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
|
|
|
|
|
{
|
|
|
|
|
std::vector<float> AmplitudesVector{FSGArrayUtils::ToStdVector(Amplitudes)};
|
|
|
|
|
return ToSenseGlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSGSenseGloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
|
|
|
|
|
{
|
|
|
|
|
return ToSenseGlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-02 22:43:14 +01:00
|
|
|
void FSGSenseGloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
|
|
|
|
const ESGPositionalTrackingHardware TrackingHardware,
|
|
|
|
|
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
|
|
|
|
|
{
|
|
|
|
|
FSGVect3DImpl::FVect3DType GlovePosition;
|
|
|
|
|
FSGQuatImpl::FQuatType GloveRotation;
|
2022-11-16 14:55:29 +01:00
|
|
|
|
|
|
|
|
ToSenseGlovePtrChecked()->GetGloveLocation(
|
|
|
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
|
|
|
|
|
FSGQuatImpl{ReferenceRotation}.ToQuat(),
|
|
|
|
|
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
|
|
|
|
|
GlovePosition, GloveRotation);
|
|
|
|
|
|
|
|
|
|
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
|
|
|
|
MoveTemp(GlovePosition));
|
2022-11-02 22:43:14 +01:00
|
|
|
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSGSenseGloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
|
|
|
|
const ESGPositionalTrackingHardware TrackingHardware,
|
|
|
|
|
const ESGFinger MountedOn,
|
|
|
|
|
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
|
|
|
|
|
{
|
|
|
|
|
FSGVect3DImpl::FVect3DType GlovePosition;
|
|
|
|
|
FSGQuatImpl::FQuatType GloveRotation;
|
2022-11-16 14:55:29 +01:00
|
|
|
|
|
|
|
|
ToSenseGlovePtrChecked()->GetGloveLocation(
|
|
|
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
|
|
|
|
|
FSGQuatImpl{ReferenceRotation}.ToQuat(),
|
|
|
|
|
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
|
|
|
|
|
FSGCoreEnumCast::ToEFinger(MountedOn),
|
|
|
|
|
GlovePosition, GloveRotation);
|
|
|
|
|
|
|
|
|
|
OutGlovePosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
|
|
|
|
MoveTemp(GlovePosition));
|
2022-11-02 22:43:14 +01:00
|
|
|
OutGloveRotation = FSGQuatImpl{MoveTemp(GloveRotation)}.ToFQuat();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSGSenseGloveImpl::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
|
|
|
|
const ESGPositionalTrackingHardware TrackingHardware,
|
|
|
|
|
FVector& OutWristPosition, FQuat& OutWristRotation) const
|
|
|
|
|
{
|
|
|
|
|
FSGVect3DImpl::FVect3DType WristPosition;
|
|
|
|
|
FSGQuatImpl::FQuatType WristRotation;
|
2022-11-16 14:55:29 +01:00
|
|
|
|
|
|
|
|
ToSenseGlovePtrChecked()->GetWristLocation(
|
|
|
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
|
|
|
|
|
FSGQuatImpl{ReferenceRotation}.ToQuat(),
|
|
|
|
|
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
|
|
|
|
|
WristPosition, WristRotation);
|
|
|
|
|
|
|
|
|
|
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
|
|
|
|
MoveTemp(WristPosition));
|
2022-11-02 22:43:14 +01:00
|
|
|
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
|
|
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
void FSGSenseGloveImpl::GetWristLocation(
|
|
|
|
|
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
|
|
|
|
const ESGPositionalTrackingHardware TrackingHardware,
|
|
|
|
|
const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset,
|
|
|
|
|
FVector& OutWristPosition, FQuat& OutWristRotation) const
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
|
|
|
|
FSGVect3DImpl::FVect3DType WristPosition;
|
|
|
|
|
FSGQuatImpl::FQuatType WristRotation;
|
2022-11-16 14:55:29 +01:00
|
|
|
|
|
|
|
|
ToSenseGlovePtrChecked()->GetWristLocation(
|
|
|
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(ReferencePosition),
|
|
|
|
|
FSGQuatImpl{ReferenceRotation}.ToQuat(),
|
|
|
|
|
FSGCoreEnumCast::ToEPositionalTrackingHardware(TrackingHardware),
|
|
|
|
|
FSGUnits::CentimetersToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(GloveWristPositionOffset),
|
|
|
|
|
FSGQuatImpl(GloveWristRotationOffset).ToQuat(),
|
|
|
|
|
WristPosition, WristRotation);
|
|
|
|
|
|
|
|
|
|
OutWristPosition = FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
|
|
|
|
MoveTemp(WristPosition));
|
2022-11-02 22:43:14 +01:00
|
|
|
OutWristRotation = FSGQuatImpl{MoveTemp(WristRotation)}.ToFQuat();
|
|
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
FSGSenseGloveInfoImpl FSGSenseGloveImpl::GetGloveInfo() const
|
2022-11-02 22:43:14 +01:00
|
|
|
{
|
2024-02-20 14:12:24 +01:00
|
|
|
FSGSenseGloveInfoImpl GloveInfo{ToSenseGlovePtr()->GetGloveInfo()};
|
|
|
|
|
return MoveTemp(GloveInfo);
|
2022-11-02 22:43:14 +01:00
|
|
|
}
|
|
|
|
|
|
2024-02-20 14:12:24 +01:00
|
|
|
TArray<FVector> FSGSenseGloveImpl::GetFingerThimbleOffsets() const
|
|
|
|
|
{
|
|
|
|
|
TArray<FVector> Offsets{
|
|
|
|
|
FSGArrayUtils::FromStdVector<FSGVect3DImpl::FVect3DType, FVector, FSGVect3DImpl, &FSGVect3DImpl::ToFVector>(
|
|
|
|
|
ToSenseGlovePtrChecked()->GetFingerThimbleOffsets())
|
|
|
|
|
};
|
|
|
|
|
return MoveTemp(Offsets);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FSGSenseGloveImpl::SetFingerThimbleOffset(const int32 Finger, const FVector& Offset)
|
|
|
|
|
{
|
|
|
|
|
ToSenseGlovePtrChecked()->SetFingerThimbleOffset(Finger, FSGVect3DImpl{Offset}.ToVect3D());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSGSenseGloveImpl::SupportsWristActuator() const
|
|
|
|
|
{
|
|
|
|
|
return ToSenseGlovePtrChecked()->SupportsWristActuator();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSGSenseGloveImpl::GetSensorData(FSGSenseGloveSensorDataImpl& OutSensorData) const
|
|
|
|
|
{
|
|
|
|
|
FSGSenseGloveSensorDataImpl::FSenseGloveSensorDataType SensorData;
|
|
|
|
|
const bool bResult = ToSenseGlovePtrChecked()->GetSensorData(SensorData);
|
|
|
|
|
OutSensorData = FSGSenseGloveSensorDataImpl{MoveTemp(SensorData)};
|
|
|
|
|
return bResult;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FSGSenseGloveImpl::GetGlovePose(FSGSenseGlovePoseImpl& OutGlovePose) const
|
|
|
|
|
{
|
|
|
|
|
FSGSenseGlovePoseImpl::FSenseGlovePoseType GlovePose;
|
|
|
|
|
const bool bResult = ToSenseGlovePtr()->GetGlovePose(GlovePose);
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OutGlovePose = FSGSenseGlovePoseImpl{GlovePose};
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return bResult;
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}
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bool FSGSenseGloveImpl::GetGlovePose(const FSGSenseGloveSensorDataImpl& SensorData,
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FSGSenseGlovePoseImpl& OutGlovePose) const
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{
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FSGSenseGlovePoseImpl::FSenseGlovePoseType GlovePose;
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const bool bResult = ToSenseGlovePtr()->GetGlovePose(SensorData.ToSenseGloveSensorData(), GlovePose);
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OutGlovePose = FSGSenseGlovePoseImpl{GlovePose};
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return bResult;
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}
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bool FSGSenseGloveImpl::QueueVibroLevel(const int32 Finger, const float Amplitude)
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{
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return ToSenseGlovePtrChecked()->QueueVibroLevel(Finger, Amplitude);
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}
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bool FSGSenseGloveImpl::QueueThumperCommand(const ESGSenseGloveThumperCommand Command)
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{
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return ToSenseGlovePtrChecked()->QueueThumperCommand(FSGCoreEnumCast::ToESenseGloveThumperCommand(Command));
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}
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FString FSGSenseGloveImpl::ToString() const
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{
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FString String{UTF8_TO_TCHAR(ToSenseGlovePtrChecked()->ToString().c_str())};
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return MoveTemp(String);
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}
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2022-11-02 22:43:14 +01:00
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FSGSenseGloveImpl::FImpl::FImpl(FSGSenseGloveImpl* InOwner)
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: Owner(InOwner)
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{
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}
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FSGSenseGloveImpl::FImpl::~FImpl() = default;
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void FSGSenseGloveImpl::FImplDeleter::operator()(const FImpl* P) const
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{
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delete P;
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}
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