Files
Plugin/Source/SenseGloveCore/Private/SGCore/SGBasicHandModel.cpp
T

687 lines
29 KiB
C++
Raw Normal View History

2022-11-02 22:43:14 +01:00
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCore/SGBasicHandModel.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_ESGFinger.h"
#include "SGInterop/SGIC_FQuat.h"
#include "SGInterop/SGIC_FSGBasicHandModelImpl.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_FVector.h"
#include "SGInterop/SGIC_TArray_float.h"
#include "SGInterop/SGIC_TArray_FQuat.h"
#include "SGInterop/SGIC_TArray_FVector.h"
#include "SGInterop/SGIC_TArray_TArray_float.h"
struct USGBasicHandModel::FImpl
{
/************************
* Member variables
************************/
FSGBasicHandModelImpl BasicHandModelImpl;
/************************
* Owner object
************************/
USGBasicHandModel* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGBasicHandModel* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const FSGBasicHandModelImpl& BasicHandModelImpl)
{
USGBasicHandModel* Instance = NewObject<USGBasicHandModel>(Outer);
Instance->SetBasicHandModelImpl(BasicHandModelImpl);
return Instance;
}
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
SGCoreImpl_FSGBasicHandModelImpl_ctor(&OutBasicHandModelImplContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const bool bRightHanded,
const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPosition(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer, &StartPositionsContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const bool bRightHanded,
const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
FSGArrayUtils::FromNestedBPArray<float, FSGFloatArray, &FSGFloatArray::FloatArray>(Lengths)
2022-11-02 22:43:14 +01:00
};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPosition(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer, &StartPositionsContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const bool bRightHanded,
const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions,
const TArray<FQuat>& StartRotations)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{StartRotations};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const bool bRightHanded,
const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions,
const TArray<FRotator>& StartRotations)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{FSGArrayUtils::RotatorsToQuats(StartRotations)};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
2022-11-02 22:43:14 +01:00
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const bool bRightHanded,
const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions,
const TArray<FQuat>& StartRotations)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
FSGArrayUtils::FromNestedBPArray<float, FSGFloatArray, &FSGFloatArray::FloatArray>(Lengths)
2022-11-02 22:43:14 +01:00
};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{StartRotations};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const bool bRightHanded,
const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions,
const TArray<FRotator>& StartRotations)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
FSGArrayUtils::FromNestedBPArray<float, FSGFloatArray, &FSGFloatArray::FloatArray>(Lengths)
};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{FSGArrayUtils::RotatorsToQuats(StartRotations)};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
2022-11-02 22:43:14 +01:00
USGBasicHandModel* USGBasicHandModel::Default(UObject* Outer, const bool bRightHanded)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
SGCoreImpl_FSGBasicHandModelImpl_Default(&OutBasicHandModelImplContainer, bRightHanded);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl));
}
USGBasicHandModel* USGBasicHandModel::Deserialize(UObject* Outer, const FString& SerializedString)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelContainer;
FSGIC_FString SerializedStringContainer{SerializedString};
SGCoreImpl_FSGBasicHandModelImpl_Deserialize(&OutBasicHandModelContainer, &SerializedStringContainer);
return NewBasicHandModel(Outer, MoveTemp(OutBasicHandModelContainer.BasicHandModelImpl));;
}
TArray<TArray<float>> USGBasicHandModel::GetBaseFingerLengths()
{
FSGIC_TArray_TArray_float OutLengthsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetBaseFingerLengths(&OutLengthsContainer);
return MoveTemp(OutLengthsContainer.Array);
}
TArray<FVector> USGBasicHandModel::GetBaseJointPositions()
{
FSGIC_TArray_FVector OutPositionsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetBaseJointPositions(&OutPositionsContainer);
return MoveTemp(OutPositionsContainer.Array);
}
TArray<FVector> USGBasicHandModel::GetBaseJointAngles()
2022-11-02 22:43:14 +01:00
{
FSGIC_TArray_FVector OutRotationsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetBaseJointAngles(&OutRotationsContainer);
2022-11-02 22:43:14 +01:00
return MoveTemp(OutRotationsContainer.Array);
}
USGBasicHandModel::USGBasicHandModel()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
2022-11-02 22:43:14 +01:00
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
2022-11-02 22:43:14 +01:00
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
SGCoreImpl_FSGBasicHandModelImpl_ctor(&OutBasicHandModelImplContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
2022-11-02 22:43:14 +01:00
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
2022-11-02 22:43:14 +01:00
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPosition(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer, &StartPositionsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(bool bRightHanded, const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
2022-11-02 22:43:14 +01:00
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
2022-11-02 22:43:14 +01:00
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
FSGArrayUtils::FromNestedBPArray<float, FSGFloatArray, &FSGFloatArray::FloatArray>(Lengths)
2022-11-02 22:43:14 +01:00
};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPosition(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer, &StartPositionsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
2022-11-02 22:43:14 +01:00
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
2022-11-02 22:43:14 +01:00
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{StartRotations};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{FSGArrayUtils::RotatorsToQuats(StartRotations)};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<FSGFloatArray>& Lengths,
2022-11-02 22:43:14 +01:00
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
2022-11-02 22:43:14 +01:00
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
2022-11-02 22:43:14 +01:00
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
FSGArrayUtils::FromNestedBPArray<float, FSGFloatArray, &FSGFloatArray::FloatArray>(Lengths)
2022-11-02 22:43:14 +01:00
};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{StartRotations};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
FSGArrayUtils::FromNestedBPArray<float, FSGFloatArray, &FSGFloatArray::FloatArray>(Lengths)
};
FSGIC_TArray_FVector StartPositionsContainer{StartPositions};
FSGIC_TArray_FQuat StartRotationsContainer{FSGArrayUtils::RotatorsToQuats(StartRotations)};
SGCoreImpl_FSGBasicHandModelImpl_ctor_bRightHanded_Lengths_StartPositions_StartRotations(
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer,
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
2022-11-02 22:43:14 +01:00
USGBasicHandModel::USGBasicHandModel(const FSGBasicHandModelImpl& BasicHandModelImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
2022-11-02 22:43:14 +01:00
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
2022-11-02 22:43:14 +01:00
{
SetBasicHandModelImpl(BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::~USGBasicHandModel() = default;
void USGBasicHandModel::SetBasicHandModelImpl(const FSGBasicHandModelImpl& BasicHandModelImpl)
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelContainer;
FSGIC_FSGBasicHandModelImpl RhsContainer{BasicHandModelImpl};
SGCoreImpl_FSGBasicHandModelImpl_ctor_copy(&OutBasicHandModelContainer, &RhsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelContainer.BasicHandModelImpl);
}
const FSGBasicHandModelImpl& USGBasicHandModel::ToBasicHandModelImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->BasicHandModelImpl;
}
FSGBasicHandModelImpl& USGBasicHandModel::ToBasicHandModelImpl()
{
Pimpl->SyncImplObject();
return Pimpl->BasicHandModelImpl;
}
bool USGBasicHandModel::IsRight() const
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
return SGCoreImpl_FSGBasicHandModelImpl_IsRight(&InstanceContainer);
}
TArray<TArray<float>> USGBasicHandModel::GetFingerLengths() const
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_TArray_float OutLengthsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetFingerLengths(&InstanceContainer, &OutLengthsContainer);
return MoveTemp(OutLengthsContainer.Array);
}
TArray<float> USGBasicHandModel::GetFingerLengths(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_float OutLengthsContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetFingerLengths_Finger(&InstanceContainer, &OutLengthsContainer,
&FingerContainer);
return MoveTemp(OutLengthsContainer.Array);
}
void USGBasicHandModel::SetFingerLengths(const ESGFinger Finger, const TArray<float>& Lengths)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_TArray_float LengthsContainer{Lengths};
SGCoreImpl_FSGBasicHandModelImpl_SetFingerLengths_ESGFinger(&InstanceContainer, &FingerContainer,
&LengthsContainer);
Pimpl->SyncUProperties();
}
void USGBasicHandModel::SetFingerLengths(const uint8 Finger, const TArray<float>& Lengths)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_float LengthsContainer{Lengths};
SGCoreImpl_FSGBasicHandModelImpl_SetFingerLengths_uint8Finger(&InstanceContainer, Finger, &LengthsContainer);
Pimpl->SyncUProperties();
}
TArray<TArray<float>> USGBasicHandModel::GetFingerRatios() const
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_TArray_float OutRatiosContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetFingerRatios(&InstanceContainer, &OutRatiosContainer);
return MoveTemp(OutRatiosContainer.Array);
}
TArray<float> USGBasicHandModel::GetFingerRatios(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_TArray_float OutRatiosContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetFingerRatios_Finger(&InstanceContainer, &OutRatiosContainer,
&FingerContainer);
return MoveTemp(OutRatiosContainer.Array);
}
TArray<FVector> USGBasicHandModel::GetStartJointPositions() const
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_FVector OutPositionsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetStartJointPositions(&InstanceContainer, &OutPositionsContainer);
return MoveTemp(OutPositionsContainer.Array);
}
void USGBasicHandModel::SetStartJointPosition(const ESGFinger Finger, const FVector& Position)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_FVector PositionContainer{Position};
SGCoreImpl_FSGBasicHandModelImpl_SetStartJointPosition_ESGFinger(&InstanceContainer, &FingerContainer,
&PositionContainer);
Pimpl->SyncUProperties();
}
void USGBasicHandModel::SetStartJointPosition(const uint8 Finger, const FVector& Position)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FVector PositionContainer{Position};
SGCoreImpl_FSGBasicHandModelImpl_SetStartJointPosition_uin8Finger(&InstanceContainer, Finger, &PositionContainer);
Pimpl->SyncUProperties();
}
TArray<FQuat> USGBasicHandModel::GetStartJointRotationsQ() const
2022-11-02 22:43:14 +01:00
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_FQuat OutRotationsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetStartJointRotations(&InstanceContainer, &OutRotationsContainer);
return MoveTemp(OutRotationsContainer.Array);
}
TArray<FRotator> USGBasicHandModel::GetStartJointRotations() const
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_FQuat OutRotationsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetStartJointRotations(&InstanceContainer, &OutRotationsContainer);
return FSGArrayUtils::QuatsToRotators(OutRotationsContainer.Array);
}
2022-11-02 22:43:14 +01:00
FVector USGBasicHandModel::GetJointPosition(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FVector OutPositionContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetJointPosition(&InstanceContainer, &OutPositionContainer, &FingerContainer);
return MoveTemp(OutPositionContainer.Vector);
}
void USGBasicHandModel::SetJointPosition(const FVector& NewPosition, const ESGFinger Finger)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FVector NewPositionContainer{NewPosition};
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_SetJointPosition(&InstanceContainer, &NewPositionContainer, &FingerContainer);
Pimpl->SyncUProperties();
}
FQuat USGBasicHandModel::GetJointRotationQ(const ESGFinger Finger) const
2022-11-02 22:43:14 +01:00
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat OutRotationContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetJointRotation(&InstanceContainer, &OutRotationContainer, &FingerContainer);
return MoveTemp(OutRotationContainer.Quat);
}
FRotator USGBasicHandModel::GetJointRotation(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat OutRotationContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetJointRotation(&InstanceContainer, &OutRotationContainer, &FingerContainer);
return OutRotationContainer.Quat.Rotator();
}
2022-11-02 22:43:14 +01:00
void USGBasicHandModel::SetJointRotation(const FQuat& NewRotation, const ESGFinger Finger)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat NewRotationContainer{NewRotation};
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_SetJointRotation(&InstanceContainer, &NewRotationContainer, &FingerContainer);
Pimpl->SyncUProperties();
}
void USGBasicHandModel::SetJointRotation(const FRotator& NewRotation, const ESGFinger Finger)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat NewRotationContainer{NewRotation.Quaternion()};
FSGIC_ESGFinger FingerContainer{Finger};
2022-11-02 22:43:14 +01:00
SGCoreImpl_FSGBasicHandModelImpl_SetJointRotation(&InstanceContainer, &NewRotationContainer, &FingerContainer);
Pimpl->SyncUProperties();
}
TArray<float> USGBasicHandModel::GetTotalLengths() const
{
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_float OutLengthsContainer;
SGCoreImpl_FSGBasicHandModelImpl_GetTotalLengths(&InstanceContainer, &OutLengthsContainer);
return MoveTemp(OutLengthsContainer.Array);
}
float USGBasicHandModel::GetTotalLength(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
return SGCoreImpl_FSGBasicHandModelImpl_GetTotalLength(&InstanceContainer, &FingerContainer);
}
TArray<FVector> USGBasicHandModel::Get3DLengths(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_FVector OutLengthsContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_Get3DLengths(&InstanceContainer, &OutLengthsContainer,
&FingerContainer);
return MoveTemp(OutLengthsContainer.Array);
}
bool USGBasicHandModel::Equals(const USGBasicHandModel* BasicHandModel) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FSGBasicHandModelImpl BasicHandModelContainer{BasicHandModel->ToBasicHandModelImpl()};
return SGCoreImpl_FSGBasicHandModelImpl_Equals(&InstanceContainer, &BasicHandModelContainer);
}
FString USGBasicHandModel::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBasicHandModelImpl_ToString(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);
}
FString USGBasicHandModel::ToString(const bool bLengthsOnly) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBasicHandModelImpl_ToString_bLengthsOnly(&InstanceContainer, &OutStringContainer, bLengthsOnly);
return MoveTemp(OutStringContainer.String);
}
FString USGBasicHandModel::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBasicHandModelImpl_Serialize(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);
}
USGBasicHandModel::FImpl::FImpl(USGBasicHandModel* InOwner)
: Owner(InOwner)
{
}
USGBasicHandModel::FImpl::~FImpl() = default;
void USGBasicHandModel::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGBasicHandModel::FImpl::SyncUProperties()
{
}
void USGBasicHandModel::FImpl::SyncImplObject()
{
}