2022-11-02 22:43:14 +01:00
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCore/SGHapticGloveHandProfiles.h"
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2022-11-25 14:39:19 +01:00
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#include "SGCore/SGHandProfile.h"
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2022-11-02 22:43:14 +01:00
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#include "SGCore/SGHapticGlove.h"
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#include "SGCore/SGSensorRange.h"
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#include "SGCoreImpl/SGHapticGloveImpl.h"
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#include "SGCoreImpl/SGExportedFunctions.h"
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#include "SGInterop/SGIC_FSGHandProfileImpl.h"
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#include "SGInterop/SGIC_TSharedPtr_FSGHapticGloveImpl.h"
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#include "SGInterop/SGIC_FSGSensorRangeImpl.h"
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#include "SGInterop/SGIC_FString.h"
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FString FSGHapticGloveHandProfiles::GetProfileDirectory()
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{
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FSGIC_FString OutDirectoryContainer;
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_GetProfileDirectory(&OutDirectoryContainer);
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return MoveTemp(OutDirectoryContainer.String);
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}
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void FSGHapticGloveHandProfiles::SetProfileDirectory(const FString& Directory)
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{
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FSGIC_FString DirectoryContainer{Directory};
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_SetProfileDirectory(&DirectoryContainer);
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}
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void FSGHapticGloveHandProfiles::GetLeftHandProfile(UObject* Outer, USGHandProfile*& OutHandProfile)
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{
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FSGIC_FSGHandProfileImpl OutHandProfileImplContainer{OutHandProfile->ToHandProfileImpl()};
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_GetLeftHandProfile(&OutHandProfileImplContainer);
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OutHandProfile = USGHandProfile::NewHandProfile(Outer, MoveTemp(OutHandProfileImplContainer.HandProfileImpl));
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}
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void FSGHapticGloveHandProfiles::SetLeftHandProfile(const USGHandProfile* HandProfile)
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{
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FSGIC_FSGHandProfileImpl HandProfileImplContainer{HandProfile->ToHandProfileImpl()};
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_SetLeftHandProfile(&HandProfileImplContainer);
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}
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void FSGHapticGloveHandProfiles::GetRightHandProfile(UObject* Outer, USGHandProfile*& OutHandProfile)
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{
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FSGIC_FSGHandProfileImpl OutHandProfileImplContainer;
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_GetRightHandProfile(&OutHandProfileImplContainer);
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OutHandProfile = USGHandProfile::NewHandProfile(Outer, MoveTemp(OutHandProfileImplContainer.HandProfileImpl));
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}
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void FSGHapticGloveHandProfiles::SetRightHandProfile(const USGHandProfile* HandProfile)
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{
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FSGIC_FSGHandProfileImpl HandProfileImplContainer{HandProfile->ToHandProfileImpl()};
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_SetRightHandProfile(&HandProfileImplContainer);
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}
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void FSGHapticGloveHandProfiles::GetProfile(UObject* Outer,
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const bool bRightHanded, USGHandProfile*& OutHandProfile)
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{
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FSGIC_FSGHandProfileImpl OutHandProfileImplContainer;
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_GetProfile(bRightHanded, &OutHandProfileImplContainer);
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OutHandProfile = USGHandProfile::NewHandProfile(Outer, MoveTemp(OutHandProfileImplContainer.HandProfileImpl));
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}
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void FSGHapticGloveHandProfiles::SetProfile(const USGHandProfile* HandProfile)
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{
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FSGIC_FSGHandProfileImpl HandProfileImplContainer{HandProfile->ToHandProfileImpl()};
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_SetProfile_HandProfileImpl(&HandProfileImplContainer);
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}
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void FSGHapticGloveHandProfiles::SetProfile(const USGHandProfile* HandProfile,
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const bool bRightHanded)
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{
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FSGIC_FSGHandProfileImpl HandProfileImplContainer{HandProfile->ToHandProfileImpl()};
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_SetProfile_HandProfileImpl_bRightHanded(
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&HandProfileImplContainer, bRightHanded);
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}
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void FSGHapticGloveHandProfiles::RestoreDefaults()
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{
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_RestoreDefaults();
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}
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void FSGHapticGloveHandProfiles::RestoreDefaults(const bool bRightHanded)
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{
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_RestoreDefaults_bRightHanded(bRightHanded);
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}
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void FSGHapticGloveHandProfiles::TryLoadingFromDisk()
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{
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SGCoreImpl_FSGHapticGloveHandProfilesImpl_TryLoadingFromDisk();
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}
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bool FSGHapticGloveHandProfiles::SaveLastRange(
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const USGSensorRange* CurrentRange, const USGHapticGlove* ForGlove)
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{
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FSGIC_FSGSensorRangeImpl CurrentRangeContainer{CurrentRange->ToSensorRangeImpl()};
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FSGIC_TSharedPtr_FSGHapticGloveImpl ForGloveContainer{ForGlove->ToHapticGloveImpl()};
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return SGCoreImpl_FSGHapticGloveHandProfilesImpl_SaveLastRange(&CurrentRangeContainer, &ForGloveContainer);
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}
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bool FSGHapticGloveHandProfiles::LoadLastRange(UObject* Outer,
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const USGHapticGlove* ForGlove, USGSensorRange*& OutLastRange)
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{
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FSGIC_TSharedPtr_FSGHapticGloveImpl ForGloveContainer{ForGlove->ToHapticGloveImpl()};
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FSGIC_FSGSensorRangeImpl OutLastRangeContainer;
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const bool bResult = SGCoreImpl_FSGHapticGloveHandProfilesImpl_LoadLastRange(
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&ForGloveContainer, &OutLastRangeContainer);
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OutLastRange = USGSensorRange::NewSensorRange(Outer, MoveTemp(OutLastRangeContainer.SensorRangeImpl));
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return bResult;
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}
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