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Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGInterpolationSetKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGInterpolationSetKismetLibrary.h"
#include "SGCore/SGInterpolationSet.h"
USGInterpolationSet* USGInterpolationSetKismetLibrary::MakeInterpolationSet(UObject* WorldContextObject)
{
return USGInterpolationSet::NewInterpolationSet(WorldContextObject);
}
USGInterpolationSet* USGInterpolationSetKismetLibrary::MakeInterpolationSet_F1_F2_T1_T2(
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UObject* WorldContextObject, const float From1, const float From2, const float To1, const float To2)
{
return USGInterpolationSet::NewInterpolationSet(WorldContextObject, From1, From2, To1, To2);
}
USGInterpolationSet* USGInterpolationSetKismetLibrary::MakeInterpolationSet_F1_F2_T1_T2_M_M(
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UObject* WorldContextObject,
const float From1, const float From2, const float To1, const float To2, const float Min, const float Max)
{
return USGInterpolationSet::NewInterpolationSet(WorldContextObject, From1, From2, To1, To2, Min, Max);
}
USGInterpolationSet* USGInterpolationSetKismetLibrary::Deserialize(UObject* WorldContextObject,
const FString& SerializedString)
{
return USGInterpolationSet::Deserialize(WorldContextObject, SerializedString);
}
float USGInterpolationSetKismetLibrary::GetX0(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->GetX0();
}
void USGInterpolationSetKismetLibrary::SetX0(USGInterpolationSet* InterpolationSet, const float X0)
{
InterpolationSet->SetX0(X0);
}
float USGInterpolationSetKismetLibrary::GetX1(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->GetX1();
}
void USGInterpolationSetKismetLibrary::SetX1(USGInterpolationSet* InterpolationSet, const float X1)
{
InterpolationSet->SetX1(X1);
}
float USGInterpolationSetKismetLibrary::GetY0(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->GetY0();
}
void USGInterpolationSetKismetLibrary::SetY0(USGInterpolationSet* InterpolationSet, const float Y0)
{
InterpolationSet->SetY0(Y0);
}
float USGInterpolationSetKismetLibrary::GetY1(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->GetY1();
}
void USGInterpolationSetKismetLibrary::SetY1(USGInterpolationSet* InterpolationSet, const float Y1)
{
InterpolationSet->SetY1(Y1);
}
float USGInterpolationSetKismetLibrary::GetMin(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->GetMin();
}
void USGInterpolationSetKismetLibrary::SetMin(USGInterpolationSet* InterpolationSet, const float Min)
{
InterpolationSet->SetMin(Min);
}
float USGInterpolationSetKismetLibrary::GetMax(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->GetMax();
}
void USGInterpolationSetKismetLibrary::SetMax(USGInterpolationSet* InterpolationSet, const float Max)
{
InterpolationSet->SetMax(Max);
}
int32 USGInterpolationSetKismetLibrary::Get(const USGInterpolationSet* InterpolationSet, const float Value,
const bool bLimit, const bool bNormalizeAngle)
{
return InterpolationSet->Get(Value, bLimit, bNormalizeAngle);
}
bool USGInterpolationSetKismetLibrary::Equals(const USGInterpolationSet* A, const USGInterpolationSet* B)
{
return A->Equals(B);
}
FString USGInterpolationSetKismetLibrary::ToString(const USGInterpolationSet* InterpolationSet)
{
return InterpolationSet->ToString();
}
FString USGInterpolationSetKismetLibrary::ToString_bL(const USGInterpolationSet* InterpolationSet, const bool bLimits)
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{
return InterpolationSet->ToString(bLimits);
}
FString USGInterpolationSetKismetLibrary::SGSerialize(const USGInterpolationSet* InterpolationSet)
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{
return InterpolationSet->SGSerialize();
}