2022-11-02 22:43:14 +01:00
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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2023-01-17 19:27:27 +01:00
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* Copyright (c) 2020 - 2023 SenseGlove
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2022-11-02 22:43:14 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/Array.h"
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#include "Templates/UniquePtr.h"
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2022-12-02 11:52:58 +01:00
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#include "SGCoreImpl/SGPlatform.h"
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2022-11-02 22:43:14 +01:00
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namespace SGCore
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{
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namespace Haptics
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{
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class HapticGloveCommandBuffer;
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}
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}
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class FSGBuzzCommandImpl;
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class FSGFingerCommandImpl;
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class FSGForceFeedbackCommandImpl;
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class FSGThumperCommandImpl;
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class FSGTimedBuzzCommandImpl;
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class FSGTimedThumpCommandImpl;
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class SENSEGLOVECOREIMPL_API FSGHapticGloveCommandBufferImpl final
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{
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public:
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typedef SGCore::Haptics::HapticGloveCommandBuffer FHapticGloveCommandBufferType;
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public:
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static int32 GetMaxForceFeedbackCommands();
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static int32 GetMaxBuzzCommands();
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static int32 GetMaxThumpCommands();
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private:
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struct FImpl;
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struct FImplDeleter
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{
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void operator()(const FImpl* P) const;
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};
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TUniquePtr<FImpl, FImplDeleter> Pimpl;
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FImplDeleter PimplDeleter;
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public:
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FSGHapticGloveCommandBufferImpl();
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public:
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/**
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* The cast from underlying type constructor.
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*/
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explicit FSGHapticGloveCommandBufferImpl(const FHapticGloveCommandBufferType& HapticGloveCommandBuffer);
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public:
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/**
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* The copy constructor.
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*/
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FSGHapticGloveCommandBufferImpl(const FSGHapticGloveCommandBufferImpl& Rhs);
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/**
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* The move constructor.
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*/
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2023-03-09 09:16:27 +01:00
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FSGHapticGloveCommandBufferImpl(FSGHapticGloveCommandBufferImpl&& Rhs) SG_NOEXCEPT;
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public:
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/**
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* The destructor.
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*/
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virtual ~FSGHapticGloveCommandBufferImpl();
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public:
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/**
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* The copy assignment operator.
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*/
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FSGHapticGloveCommandBufferImpl& operator=(const FSGHapticGloveCommandBufferImpl& Rhs);
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/**
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* The move assignment operator.
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*/
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2023-03-09 09:16:27 +01:00
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FSGHapticGloveCommandBufferImpl& operator=(FSGHapticGloveCommandBufferImpl&& Rhs) SG_NOEXCEPT;
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public:
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/**
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* The cast to underlying type method.
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*/
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const FHapticGloveCommandBufferType& ToHapticGloveCommandBuffer() const;
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public:
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TArray<FSGForceFeedbackCommandImpl> GetForceFeedbackCommandsQueue() const;
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TArray<FSGTimedBuzzCommandImpl> GetBuzzCommandsQueue() const;
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TArray<FSGTimedThumpCommandImpl> GetThumperCommandsQueue() const;
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public:
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void ClearForceFeedbackCommandsQueue();
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void ClearVibrations();
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void Clear();
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void AddCommand(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand);
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void AddCommand(const FSGTimedBuzzCommandImpl& BuzzCommand);
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void AddCommand(const FSGTimedThumpCommandImpl& ThumpCommand);
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void UpdateTimedCommands(float DeltaSeconds);
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public:
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FSGForceFeedbackCommandImpl GetTotalForceFeedbackLevels(
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const FSGForceFeedbackCommandImpl& LastForceFeedbackCommand) const;
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FSGForceFeedbackCommandImpl GetTotalForceFeedbackLevels() const;
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FSGBuzzCommandImpl GetTotalBuzzLevels() const;
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FSGThumperCommandImpl GetTotalThumperLevels() const;
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public:
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void FlushHaptics(const FSGForceFeedbackCommandImpl& LastBrakeLevel,
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FSGForceFeedbackCommandImpl& OutForceFeedbackCommand,
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FSGBuzzCommandImpl& OutBuzzCommand, FSGThumperCommandImpl& OutThumperCommand,
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bool bClearForceFeedbackQueue = true);
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void FlushHaptics(float DeltaSeconds, const FSGForceFeedbackCommandImpl& LastBrakeLevel,
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FSGForceFeedbackCommandImpl& OutForceFeedbackCommand, FSGBuzzCommandImpl& OutBuzzCommand,
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FSGThumperCommandImpl& OutThumperCommand);
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2023-02-21 00:03:56 +01:00
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};
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