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Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGHapticGloveCalibrationCheckKismetLibrary.cpp
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2022-11-02 22:43:14 +01:00
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGHapticGloveCalibrationCheckKismetLibrary.h"
#include "SGCore/SGHapticGloveCalibrationCheck.h"
#include "SGCore/SGSensorRange.h"
USGHapticGloveCalibrationCheck* USGHapticGloveCalibrationCheckKismetLibrary::MakeHapticGloveCalibrationCheck(
UObject* WorldContextObject)
{
return USGHapticGloveCalibrationCheck::NewHapticGloveCalibrationCheck(WorldContextObject);
}
USGHapticGloveCalibrationCheck* USGHapticGloveCalibrationCheckKismetLibrary::MakeHapticGloveCalibrationCheck_LCR(
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UObject* WorldContextObject, const USGSensorRange* LastCalibrationRange)
{
return USGHapticGloveCalibrationCheck::NewHapticGloveCalibrationCheck(WorldContextObject, LastCalibrationRange);
}
float USGHapticGloveCalibrationCheckKismetLibrary::GetSenseGloveThreshold()
{
return USGHapticGloveCalibrationCheck::GetSenseGloveThreshold();
}
float USGHapticGloveCalibrationCheckKismetLibrary::GetNovaGloveThreshold()
{
return USGHapticGloveCalibrationCheck::GetNovaGloveThreshold();
}
float USGHapticGloveCalibrationCheckKismetLibrary::GetSenseGloveMinFlexion()
{
return USGHapticGloveCalibrationCheck::GetSenseGloveMinFlexion();
}
float USGHapticGloveCalibrationCheckKismetLibrary::GetNovaGloveMinFlexion()
{
return USGHapticGloveCalibrationCheck::GetNovaGloveMinFlexion();
}
float USGHapticGloveCalibrationCheckKismetLibrary::GetSenseGloveMinAbduction()
{
return USGHapticGloveCalibrationCheck::GetSenseGloveMinAbduction();
}
float USGHapticGloveCalibrationCheckKismetLibrary::GetNovaGloveMinAbduction()
{
return USGHapticGloveCalibrationCheck::GetNovaGloveMinAbduction();
}
bool USGHapticGloveCalibrationCheckKismetLibrary::NeedsCheck(const ESGDeviceType DeviceType)
{
return USGHapticGloveCalibrationCheck::NeedsCheck(DeviceType);
}
int32 USGHapticGloveCalibrationCheckKismetLibrary::OutOfBounds(
const USGSensorRange* PreviousRange, const TArray<FVector>& CurrentValues, const ESGDeviceType DeviceType)
{
return USGHapticGloveCalibrationCheck::OutOfBounds(PreviousRange, CurrentValues, DeviceType);
}
bool USGHapticGloveCalibrationCheckKismetLibrary::MovedMinimum(const TArray<FVector>& CurrentRange,
const ESGDeviceType DeviceType)
{
return USGHapticGloveCalibrationCheck::MovedMinimum(CurrentRange, DeviceType);
}
bool USGHapticGloveCalibrationCheckKismetLibrary::MatchesLast(
const TArray<FVector>& CurrentRange, const TArray<FVector>& LastRange, const ESGDeviceType DeviceType)
{
return USGHapticGloveCalibrationCheck::MatchesLast(CurrentRange, LastRange, DeviceType);
}
USGSensorRange* USGHapticGloveCalibrationCheckKismetLibrary::GetLastSensorRange(
UObject* WorldContextObject,
const USGHapticGloveCalibrationCheck* HapticGloveCalibrationCheck)
{
return HapticGloveCalibrationCheck->GetLastSensorRange(WorldContextObject);
}
ESGCalibrationStage USGHapticGloveCalibrationCheckKismetLibrary::GetCalibrationStage(
const USGHapticGloveCalibrationCheck* HapticGloveCalibrationCheck)
{
return HapticGloveCalibrationCheck->GetCalibrationStage();
}
bool USGHapticGloveCalibrationCheckKismetLibrary::ReachedConclusion(
const USGHapticGloveCalibrationCheck* HapticGloveCalibrationCheck)
{
return HapticGloveCalibrationCheck->ReachedConclusion();
}
void USGHapticGloveCalibrationCheckKismetLibrary::Reset(USGHapticGloveCalibrationCheck* HapticGloveCalibrationCheck)
{
HapticGloveCalibrationCheck->Reset();
}
void USGHapticGloveCalibrationCheckKismetLibrary::CheckRange(
USGHapticGloveCalibrationCheck* HapticGloveCalibrationCheck, const TArray<FVector>& CurrentValues,
const float DeltaSeconds, const ESGDeviceType DeviceType)
{
HapticGloveCalibrationCheck->CheckRange(CurrentValues, DeltaSeconds, DeviceType);
}