For examples, demo scenes, tutorials, and extra resources please check out [the Extra Resources section](Handbook/src/appendix/extra-resources.md) of [the SenseGlove Unreal Engine Handbook](Handbook/).
Various instructions on [how to download and install the SenseGlove Unreal Engine Plugin](Handbook/src/getting-started/installation/README.md) are available. It could either be installed through [the Epic Games Launcher](Handbook/src/getting-started/installation/epic-games-launcher.md), or [through Microsoft Azure DevOps repositories](Handbook/src/getting-started/installation/microsoft-azure-devops-repositories.md).
We maintain [a platform support matrix](Handbook/src/appendix/platform-support-matrix.md) which constantly changes as we move toward our development goals.
We also maintain [a list of planned features and their completion status](Handbook/src/appendix/planned-features-completion-status.md) as a roadmap for this plugin.
[A detailed changelog for this project](Handbook/src/appendix/changelog.md) is also maintained. Please consult the changelog before upgrading to any newer release.
For the list of modules, directory structure, and how this plugin is organized please visit [the directory structure section](Handbook/src/appendix/directory-structure.md).
The SenseGlove Unreal Engine Handbook is licensed under the terms of the [CC BY (Creative Commons Attribution) License](Handbook/src/license/senseglove-unreal-engine-handbook.md).
Please note that while the SenseGlove Unreal Engine Plugin is made available under the MIT License, it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [the third-party licenses](Handbook/src/license/third-party.md), please.