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Plugin/Source/SenseGloveCore/Private/SenseGloveCoreModule.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
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* Copyright (c) 2020 - 2026 SenseGlove
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveCoreModule.h"
#include "Containers/UnrealString.h"
#include "SGCore/SGLibrary.h"
#include "SGLog/SGLog.h"
#define LOCTEXT_NAMESPACE "FSenseGloveCoreModule"
void FSenseGloveCoreModule::StartupModule()
{
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SGLOG("Starting up the SenseGloveCore module...");
SGLOG(FString::Printf(TEXT("Initializing '%s'..."),
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*FSGLibrary::GetVersion()));
const bool bInitializedAlready = FSGLibrary::IsInitialized();
if (!ensureAlwaysMsgf(!bInitializedAlready, TEXT("Failed to initialize SGCore!")))
{
SGLOG_FATAL(FString::Printf(TEXT("Failed to initialize '%s': it has already been initialized!"),
*FSGLibrary::GetVersion()));
}
else
{
FString Error;
const bool bInitialized = FSGLibrary::Initialize(Error);
if (bInitialized)
{
SGLOG(FString::Printf(TEXT("'%s' has been initialized successfully!"),
*FSGLibrary::GetVersion()));
SGLOG(FString::Printf(TEXT("The Unreal Engine implementation of '%s' has been loaded successfully!"),
*FSGLibrary::GetVersion()));
}
else
{
SGLOG_FATAL(FString::Printf(TEXT("Failed to initialize '%s'!"),
*FSGLibrary::GetVersion()));
}
}
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}
void FSenseGloveCoreModule::PreUnloadCallback()
{
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SGLOG("Unloading the SenseGloveCore module...");
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}
void FSenseGloveCoreModule::PostLoadCallback()
{
SGLOG("Loading of SenseGloveCore module has succeeded!");
}
void FSenseGloveCoreModule::ShutdownModule()
{
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SGLOG("Shutting down the SenseGloveCore module...");
SGLOG(FString::Printf(TEXT("Terminating '%s'..."),
*FSGLibrary::GetVersion()));
const bool bInitialized = FSGLibrary::IsInitialized();
if (!ensureAlwaysMsgf(bInitialized, TEXT("Failed to terminate SGCore!")))
{
SGLOG_FATAL(FString::Printf(TEXT("Failed to terminate '%s': it has not been initialized yet!"),
*FSGLibrary::GetVersion()));
}
else
{
FString Error;
const bool bTerminated = FSGLibrary::Terminate(Error);
if (bTerminated)
{
SGLOG(FString::Printf(TEXT("'%s' has been terminated successfully!"),
*FSGLibrary::GetVersion()));
SGLOG(FString::Printf(TEXT("The Unreal Engine implementation of '%s' has been shutdown successfully!"),
*FSGLibrary::GetVersion()));
}
else
{
SGLOG_FATAL(FString::Printf(TEXT("Failed to terminate '%s'!"),
*FSGLibrary::GetVersion()));
}
}
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}
#undef LOCTEXT_NAMESPACE