implement the api updates and bump the senseglove libraries to v2.101.2-2eb7439f
This commit is contained in:
@@ -435,6 +435,8 @@ FSGCoreEnumCast::FEPositionalTrackingHardwareType FSGCoreEnumCast::ToEPositional
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return FEPositionalTrackingHardwareType::ViveFocus3WristTracker;
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case ESGPositionalTrackingHardware::QuestProController:
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return FEPositionalTrackingHardwareType::QuestProController;
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case ESGPositionalTrackingHardware::Quest3Controller:
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return FEPositionalTrackingHardwareType::Quest3Controller;
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default:
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ensureAlwaysMsgf(false, TEXT("Unhandled enum cast item!"));
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break;
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@@ -459,6 +461,8 @@ ESGPositionalTrackingHardware FSGCoreEnumCast::ToESGPositionalTrackingHardware(
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return ESGPositionalTrackingHardware::ViveFocus3WristTracker;
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case FEPositionalTrackingHardwareType::QuestProController:
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return ESGPositionalTrackingHardware::QuestProController;
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case FEPositionalTrackingHardwareType::Quest3Controller:
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return ESGPositionalTrackingHardware::Quest3Controller;
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default:
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ensureAlwaysMsgf(false, TEXT("Unhandled enum cast item!"));
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break;
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@@ -1188,9 +1188,9 @@ void SGCoreImpl_FSGDeviceImpl_GetFirmwareString(
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bool SGCoreImpl_FSGDeviceImpl_FirmwareNewerThan_MyFirmwareMain_MyFirmwareSub_bInclusive(
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void* Instance,
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int32 MyFirmwareMain,
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int32 MyFirmwareSub,
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bool bInclusive)
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const int32 MyFirmwareMain,
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const int32 MyFirmwareSub,
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const bool bInclusive)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGDeviceImpl*>(Instance)->Ptr->FirmwareNewerThan(
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MyFirmwareMain,
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@@ -1200,9 +1200,9 @@ bool SGCoreImpl_FSGDeviceImpl_FirmwareNewerThan_MyFirmwareMain_MyFirmwareSub_bIn
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bool SGCoreImpl_FSGDeviceImpl_FirmwareOlderThan_MyFirmwareMain_MyFirmwareSub_bInclusive(
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void* Instance,
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int32 MyFirmwareMain,
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int32 MyFirmwareSub,
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bool bInclusive)
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const int32 MyFirmwareMain,
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const int32 MyFirmwareSub,
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const bool bInclusive)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGDeviceImpl*>(Instance)->Ptr->FirmwareOlderThan(
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MyFirmwareMain,
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@@ -1539,11 +1539,12 @@ bool SGCoreImpl_FSGDeviceModelImpl_FirmwareOlderThan(
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void SGCoreImpl_FSGHandInterpolatorImpl_Deserialize(
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void* OutHandInterpolatorImpl,
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void* SerializedString,
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bool bRightHanded)
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const bool bRightHanded)
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{
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StaticCast<FSGIC_FSGHandInterpolatorImpl*>(OutHandInterpolatorImpl)->HandInterpolatorImpl =
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FSGHandInterpolatorImpl::Deserialize(
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StaticCast<FSGIC_FString*>(SerializedString)->String);
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StaticCast<FSGIC_FString*>(SerializedString)->String,
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bRightHanded);
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}
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void SGCoreImpl_FSGHandInterpolatorImpl_ctor(
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@@ -1727,6 +1728,13 @@ void SGCoreImpl_FSGHandLayerImpl_GetWristLocation(
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StaticCast<FSGIC_FQuat*>(OutWristRotation)->Quat);
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}
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void SGCoreImpl_FSGHandLayerImpl_StopAllHaptics(
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const bool bRightHanded)
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{
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FSGHandLayerImpl::StopAllHaptics(
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bRightHanded);
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}
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bool SGCoreImpl_FSGHandLayerImpl_SendHaptics(
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const bool bRightHanded)
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{
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@@ -1734,11 +1742,24 @@ bool SGCoreImpl_FSGHandLayerImpl_SendHaptics(
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bRightHanded);
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}
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void SGCoreImpl_FSGHandLayerImpl_StopAllHaptics(
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const bool bRightHanded)
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bool SGCoreImpl_FSGHandLayerImpl_SupportsCustomWaveform(
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const bool bRightHanded,
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void* AtLocation)
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{
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FSGHandLayerImpl::StopAllHaptics(
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bRightHanded);
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return FSGHandLayerImpl::SupportsCustomWaveform(
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bRightHanded,
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StaticCast<FSGIC_ESGHapticLocation*>(AtLocation)->Location);
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}
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bool SGCoreImpl_FSGHandLayerImpl_SendCustomWaveform(
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const bool bRightHanded,
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void* OutWaveform,
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void* Location)
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{
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return FSGHandLayerImpl::SendCustomWaveform(
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bRightHanded,
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StaticCast<FSGIC_FSGCustomWaveformImpl*>(OutWaveform)->CustomWaveformImpl,
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location);
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}
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bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_ForceFeedbackLevel(
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@@ -1765,50 +1786,43 @@ bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_ForceFeedbackLevels(
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bSendImmediate);
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}
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bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_SetVibroLevel(
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bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_VibroLevels(
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const bool bRightHanded,
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void* Levels01,
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const bool bSendImmediate)
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{
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return FSGHandLayerImpl::QueueCommand_VibroLevels(
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bRightHanded,
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StaticCast<FSGIC_TArray_float*>(Levels01)->Array,
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bSendImmediate);
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}
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bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_VibroLevel_bRightHanded_Finger_Level0_bSendImmediate(
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const bool bRightHanded,
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const int32 Finger,
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const float Level01,
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const bool bSendImmediate)
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{
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return FSGHandLayerImpl::QueueCommand_SetVibroLevel(
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return FSGHandLayerImpl::QueueCommand_VibroLevel(
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bRightHanded,
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Finger,
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Level01,
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bSendImmediate);
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}
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bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_SetVibroLevels(
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bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_VibroLevel_bRightHanded_AtLocation_Level01_bSendImmediate(
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const bool bRightHanded,
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void* Levels01,
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void* AtLocation,
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const float Level01,
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const bool bSendImmediate)
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{
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return FSGHandLayerImpl::QueueCommand_SetVibroLevels(
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return FSGHandLayerImpl::QueueCommand_VibroLevel(
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bRightHanded,
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StaticCast<FSGIC_TArray_float*>(Levels01)->Array,
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StaticCast<FSGIC_ESGHapticLocation*>(AtLocation)->Location,
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Level01,
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bSendImmediate);
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}
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bool SGCoreImpl_FSGHandLayerImpl_SupportsCustomWaveform(
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const bool bRightHanded,
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void* AtLocation)
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{
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return FSGHandLayerImpl::SupportsCustomWaveform(
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bRightHanded,
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StaticCast<FSGIC_ESGHapticLocation*>(AtLocation)->Location);
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}
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bool SGCoreImpl_FSGHandLayerImpl_SendCustomWaveform(
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const bool bRightHanded,
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void* OutWaveform,
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void* Location)
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{
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return FSGHandLayerImpl::SendCustomWaveform(
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bRightHanded,
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StaticCast<FSGIC_FSGCustomWaveformImpl*>(OutWaveform)->CustomWaveformImpl,
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location);
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}
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bool SGCoreImpl_FSGHandLayerImpl_SupportsWristSqueeze(
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const bool bRightHanded)
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{
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@@ -2434,6 +2448,24 @@ bool SGCoreImpl_FSGHapticGloveImpl_SendHaptics(
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->SendHaptics();
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}
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bool SGCoreImpl_FSGHapticGloveImpl_SupportsCustomWaveform(
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void* Instance,
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void* AtLocation)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->SupportsCustomWaveform(
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StaticCast<FSGIC_ESGHapticLocation*>(AtLocation)->Location);
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}
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bool SGCoreImpl_FSGHapticGloveImpl_SendCustomWaveform(
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void* Instance,
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void* OutWaveform,
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void* Location)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->SendCustomWaveform(
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StaticCast<FSGIC_FSGCustomWaveformImpl*>(OutWaveform)->CustomWaveformImpl,
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location);
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}
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bool SGCoreImpl_FSGHapticGloveImpl_QueueForceFeedbackLevels(
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void* Instance,
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void* Levels01)
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@@ -2452,22 +2484,22 @@ bool SGCoreImpl_FSGHapticGloveImpl_QueueForceFeedbackLevel(
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Level01);
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}
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bool SGCoreImpl_FSGHapticGloveImpl_SupportsCustomWaveform(
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bool SGCoreImpl_FSGHapticGloveImpl_QueueVibroLevels(
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void* Instance,
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void* AtLocation)
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void* Levels01)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->SupportsCustomWaveform(
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StaticCast<FSGIC_ESGHapticLocation*>(AtLocation)->Location);
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->QueueVibroLevels(
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StaticCast<FSGIC_TArray_float*>(Levels01)->Array);
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}
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bool SGCoreImpl_FSGHapticGloveImpl_SendCustomWaveform(
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bool SGCoreImpl_FSGHapticGloveImpl_QueueVibroLevel(
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void* Instance,
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void* OutWaveform,
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void* Location)
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void* Location,
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const float Level01)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->SendCustomWaveform(
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StaticCast<FSGIC_FSGCustomWaveformImpl*>(OutWaveform)->CustomWaveformImpl,
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location);
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return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->QueueVibroLevel(
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location,
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Level01);
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}
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void SGCoreImpl_FSGHapticGloveImpl_GetWristLocation(
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@@ -3114,9 +3146,27 @@ bool SGCoreImpl_FSGNova2GloveImpl_QueueForceFeedbackLevel(
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Level01);
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}
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bool SGCoreImpl_FSGNova2GloveImpl_QueueVibroLevels(
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void* Instance,
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void* Amplitudes)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNova2GloveImpl*>(Instance)->Ptr->QueueVibroLevels(
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StaticCast<FSGIC_TArray_float*>(Amplitudes)->Array);
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}
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bool SGCoreImpl_FSGNova2GloveImpl_QueueVibroLevel(
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void* Instance,
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void* Location,
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const float Level01)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNova2GloveImpl*>(Instance)->Ptr->QueueVibroLevel(
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location,
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Level01);
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}
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bool SGCoreImpl_FSGNova2GloveImpl_QueueSqueezeLevel(
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void* Instance,
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float SqueezeLevel01)
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const float SqueezeLevel01)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNova2GloveImpl*>(Instance)->Ptr->QueueSqueezeLevel(
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SqueezeLevel01);
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@@ -3758,6 +3808,24 @@ bool SGCoreImpl_FSGNovaGloveImpl_QueueForceFeedbackLevel(
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Level01);
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}
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bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevels(
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void* Instance,
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void* Amplitudes)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNovaGloveImpl*>(Instance)->Ptr->QueueVibroLevels(
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StaticCast<FSGIC_TArray_float*>(Amplitudes)->Array);
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}
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bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel_Localtion_Level01(
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void* Instance,
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void* Location,
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const float Level01)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNovaGloveImpl*>(Instance)->Ptr->QueueVibroLevel(
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location,
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Level01);
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}
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void SGCoreImpl_FSGNovaGloveImpl_GetGloveLocation(
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void* Instance,
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void* ReferencePosition,
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@@ -3837,7 +3905,7 @@ void SGCoreImpl_FSGNovaGloveImpl_ToNovaCommand(
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void* OutString,
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void* ForceFeedbackLevels,
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void* BuzzLevels,
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float WristLevel)
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const float WristLevel)
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{
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StaticCast<FSGIC_FString*>(OutString)->String =
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StaticCast<FSGIC_TSharedPtr_FSGNovaGloveImpl*>(Instance)->Ptr->ToNovaCommand(
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@@ -3846,15 +3914,7 @@ void SGCoreImpl_FSGNovaGloveImpl_ToNovaCommand(
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WristLevel);
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}
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bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevels(
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void* Instance,
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void* Amplitudes)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNovaGloveImpl*>(Instance)->Ptr->QueueVibroLevels(
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StaticCast<FSGIC_TArray_float*>(Amplitudes)->Array);
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}
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bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel(
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bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel_Finger_Amplitude(
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void* Instance,
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const int32 Finger,
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const float Amplitude)
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@@ -3866,7 +3926,7 @@ bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel(
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bool SGCoreImpl_FSGNovaGloveImpl_QueueWristLevel(
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void* Instance,
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float Amplitude)
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const float Amplitude)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNovaGloveImpl*>(Instance)->Ptr->QueueWristLevel(
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Amplitude);
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@@ -3915,7 +3975,7 @@ bool SGCoreImpl_FSGNovaGloveImpl_SendCustomWaveform_Nova(
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bool SGCoreImpl_FSGNovaGloveImpl_QueueThresholdCommand_Flexion(
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void* Instance,
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const int32 Finger,
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float FlexionThreshold)
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const float FlexionThreshold)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGNovaGloveImpl*>(Instance)->Ptr->QueueThresholdCommand_Flexion(
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Finger,
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@@ -4617,6 +4677,24 @@ bool SGCoreImpl_FSGSenseGloveImpl_QueueForceFeedbackLevel(
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Level01);
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}
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bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevels(
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void* Instance,
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void* Amplitudes)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGSenseGloveImpl*>(Instance)->Ptr->QueueVibroLevels(
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StaticCast<FSGIC_TArray_float*>(Amplitudes)->Array);
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}
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bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel_Location_Level01(
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void* Instance,
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void* Location,
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const float Level01)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGSenseGloveImpl*>(Instance)->Ptr->QueueVibroLevel(
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StaticCast<FSGIC_ESGHapticLocation*>(Location)->Location,
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Level01);
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}
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void
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SGCoreImpl_FSGSenseGloveImpl_GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutGlovePosition_OutGloveRotation(
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void* Instance,
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@@ -4750,15 +4828,7 @@ bool SGCoreImpl_FSGSenseGloveImpl_GetGlovePose_SensorData_OutGlovePose(
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StaticCast<FSGIC_FSGSenseGlovePoseImpl*>(OutGlovePose)->SenseGlovePoseImpl);
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}
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bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevels(
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void* Instance,
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void* Amplitudes)
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{
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return StaticCast<FSGIC_TSharedPtr_FSGSenseGloveImpl*>(Instance)->Ptr->QueueVibroLevels(
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StaticCast<FSGIC_TArray_float*>(Amplitudes)->Array);
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}
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bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel(
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bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel_Finger_Amplitude(
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void* Instance,
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const int32 Finger,
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const float Amplitude)
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@@ -5945,6 +6015,30 @@ void SGCoreImpl_FSGTrackingImpl_GetLeftNovaViveFocus3ToAttachRotation(
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StaticCast<FSGIC_FQuat*>(OutRotation)->Quat = FSGTrackingImpl::GetLeftNovaViveFocus3ToAttachRotation();
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}
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void SGCoreImpl_FSGTrackingImpl_GetRightNovaQuest3ToAttachPosition(
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void* OutPosition)
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{
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StaticCast<FSGIC_FVector*>(OutPosition)->Vector = FSGTrackingImpl::GetRightNovaQuest3ToAttachPosition();
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}
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void SGCoreImpl_FSGTrackingImpl_GetRightNovaQuest3ToAttachRotation(
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void* OutRotation)
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{
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StaticCast<FSGIC_FQuat*>(OutRotation)->Quat = FSGTrackingImpl::GetRightNovaQuest3ToAttachRotation();
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}
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void SGCoreImpl_FSGTrackingImpl_GetLeftNovaQuest3ToAttachPosition(
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void* OutPosition)
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{
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StaticCast<FSGIC_FVector*>(OutPosition)->Vector = FSGTrackingImpl::GetLeftNovaQuest3ToAttachPosition();
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}
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void SGCoreImpl_FSGTrackingImpl_GetLeftNovaQuest3ToAttachRotation(
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void* OutRotation)
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{
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StaticCast<FSGIC_FQuat*>(OutRotation)->Quat = FSGTrackingImpl::GetLeftNovaQuest3ToAttachRotation();
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}
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void SGCoreImpl_FSGTrackingImpl_GetNovaGloveWristOffset(
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const bool bRightHanded,
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void* OutPositionOffset,
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@@ -6091,6 +6185,30 @@ void SGCoreImpl_FSGTrackingImpl_GetLeftNova2ViveWristTrackerToAttachRotation(
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StaticCast<FSGIC_FQuat*>(OutRotation)->Quat = FSGTrackingImpl::GetLeftNova2ViveWristTrackerToAttachRotation();
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}
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void SGCoreImpl_FSGTrackingImpl_GetRightNova2Quest3ToAttachPosition(
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void* OutPosition)
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{
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StaticCast<FSGIC_FVector*>(OutPosition)->Vector = FSGTrackingImpl::GetRightNova2Quest3ToAttachPosition();
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}
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void SGCoreImpl_FSGTrackingImpl_GetRightNova2Quest3ToAttachRotation(
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void* OutRotation)
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{
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StaticCast<FSGIC_FQuat*>(OutRotation)->Quat = FSGTrackingImpl::GetRightNova2Quest3ToAttachRotation();
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}
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void SGCoreImpl_FSGTrackingImpl_GetLeftNova2Quest3ToAttachPosition(
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void* OutPosition)
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{
|
||||
StaticCast<FSGIC_FVector*>(OutPosition)->Vector = FSGTrackingImpl::GetLeftNova2Quest3ToAttachPosition();
|
||||
}
|
||||
|
||||
void SGCoreImpl_FSGTrackingImpl_GetLeftNova2Quest3ToAttachRotation(
|
||||
void* OutRotation)
|
||||
{
|
||||
StaticCast<FSGIC_FQuat*>(OutRotation)->Quat = FSGTrackingImpl::GetLeftNova2Quest3ToAttachRotation();
|
||||
}
|
||||
|
||||
void SGCoreImpl_FSGTrackingImpl_GetNova2GloveWristOffset(
|
||||
const bool bRightHanded,
|
||||
void* HardwareVersion,
|
||||
|
||||
@@ -136,40 +136,14 @@ void FSGHandLayerImpl::GetWristLocation(
|
||||
OutWristRotation = FSGQuatImpl{WristRotation}.ToFQuat();
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::SendHaptics(const bool bRightHanded)
|
||||
{
|
||||
return FHandLayerType::SendHaptics(bRightHanded);
|
||||
}
|
||||
|
||||
void FSGHandLayerImpl::StopAllHaptics(const bool bRightHanded)
|
||||
{
|
||||
FHandLayerType::StopAllHaptics(bRightHanded);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_ForceFeedbackLevel(
|
||||
const bool bRightHanded, const int32 Finger, const float Level01, const bool bSendImmediate)
|
||||
bool FSGHandLayerImpl::SendHaptics(const bool bRightHanded)
|
||||
{
|
||||
return FHandLayerType::QueueCommand_ForceFeedbackLevel(bRightHanded, Finger, Level01, bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_ForceFeedbackLevels(
|
||||
const bool bRightHanded, const TArray<float>& Levels01, const bool bSendImmediate)
|
||||
{
|
||||
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
|
||||
return FHandLayerType::QueueCommand_ForceFeedbackLevels(bRightHanded, MoveTemp(Levels01Vector), bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_SetVibroLevel(
|
||||
const bool bRightHanded, const int32 Finger, const float Level01, const bool bSendImmediate)
|
||||
{
|
||||
return FHandLayerType::QueueCommand_SetVibroLevel(bRightHanded, Finger, Level01, bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_SetVibroLevels(
|
||||
const bool bRightHanded, const TArray<float>& Levels01, const bool bSendImmediate)
|
||||
{
|
||||
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
|
||||
return FHandLayerType::QueueCommand_SetVibroLevels(bRightHanded, MoveTemp(Levels01Vector), bSendImmediate);
|
||||
return FHandLayerType::SendHaptics(bRightHanded);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::SupportsCustomWaveform(const bool bRightHanded, const ESGHapticLocation AtLocation)
|
||||
@@ -185,6 +159,39 @@ bool FSGHandLayerImpl::SendCustomWaveform(
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_ForceFeedbackLevels(
|
||||
const bool bRightHanded, const TArray<float>& Levels01, const bool bSendImmediate)
|
||||
{
|
||||
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
|
||||
return FHandLayerType::QueueCommand_ForceFeedbackLevels(bRightHanded, MoveTemp(Levels01Vector), bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_ForceFeedbackLevel(
|
||||
const bool bRightHanded, const int32 Finger, const float Level01, const bool bSendImmediate)
|
||||
{
|
||||
return FHandLayerType::QueueCommand_ForceFeedbackLevel(bRightHanded, Finger, Level01, bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_VibroLevels(
|
||||
const bool bRightHanded, const TArray<float>& Levels01, const bool bSendImmediate)
|
||||
{
|
||||
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
|
||||
return FHandLayerType::QueueCommand_VibroLevels(bRightHanded, MoveTemp(Levels01Vector), bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_VibroLevel(
|
||||
const bool bRightHanded, const int32 Finger, const float Level01, const bool bSendImmediate)
|
||||
{
|
||||
return FHandLayerType::QueueCommand_VibroLevel(bRightHanded, Finger, Level01, bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::QueueCommand_VibroLevel(
|
||||
const bool bRightHanded, const ESGHapticLocation AtLocation, const float Level01, const bool bSendImmediate)
|
||||
{
|
||||
return FHandLayerType::QueueCommand_VibroLevel(
|
||||
bRightHanded, FSGCoreEnumCast::ToEHapticLocation(AtLocation), Level01, bSendImmediate);
|
||||
}
|
||||
|
||||
bool FSGHandLayerImpl::SupportsWristSqueeze(const bool bRightHanded)
|
||||
{
|
||||
return FHandLayerType::SupportsWristSqueeze(bRightHanded);
|
||||
|
||||
@@ -293,6 +293,17 @@ bool FSGHapticGloveImpl::SendHaptics()
|
||||
return ToHapticGlovePtrChecked()->SendHaptics();
|
||||
}
|
||||
|
||||
bool FSGHapticGloveImpl::SupportsCustomWaveform(const ESGHapticLocation AtLocation) const
|
||||
{
|
||||
return ToHapticGlovePtrChecked()->SupportsCustomWaveform(FSGCoreEnumCast::ToEHapticLocation(AtLocation));
|
||||
}
|
||||
|
||||
bool FSGHapticGloveImpl::SendCustomWaveform(FSGCustomWaveformImpl& OutWaveform, const ESGHapticLocation Location)
|
||||
{
|
||||
return ToHapticGlovePtrChecked()->SendCustomWaveform(
|
||||
OutWaveform.ToCustomWaveform(), FSGCoreEnumCast::ToEHapticLocation(Location));
|
||||
}
|
||||
|
||||
bool FSGHapticGloveImpl::QueueForceFeedbackLevels(const TArray<float>& Levels01)
|
||||
{
|
||||
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector<float>(Levels01)};
|
||||
@@ -304,15 +315,15 @@ bool FSGHapticGloveImpl::QueueForceFeedbackLevel(const int32 Finger, const float
|
||||
return ToHapticGlovePtrChecked()->QueueForceFeedbackLevel(Finger, Level01);
|
||||
}
|
||||
|
||||
bool FSGHapticGloveImpl::SupportsCustomWaveform(const ESGHapticLocation AtLocation) const
|
||||
bool FSGHapticGloveImpl::QueueVibroLevels(const TArray<float>& Levels01)
|
||||
{
|
||||
return ToHapticGlovePtrChecked()->SupportsCustomWaveform(FSGCoreEnumCast::ToEHapticLocation(AtLocation));
|
||||
std::vector<float> Levels01Vector{FSGArrayUtils::ToStdVector(Levels01)};
|
||||
return ToHapticGlovePtrChecked()->QueueVibroLevels(MoveTemp(Levels01Vector));
|
||||
}
|
||||
|
||||
bool FSGHapticGloveImpl::SendCustomWaveform(FSGCustomWaveformImpl& OutWaveform, const ESGHapticLocation Location)
|
||||
bool FSGHapticGloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
|
||||
{
|
||||
return ToHapticGlovePtrChecked()->SendCustomWaveform(
|
||||
OutWaveform.ToCustomWaveform(), FSGCoreEnumCast::ToEHapticLocation(Location));
|
||||
return ToHapticGlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
|
||||
}
|
||||
|
||||
void FSGHapticGloveImpl::GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
||||
|
||||
@@ -408,6 +408,17 @@ bool FSGNova2GloveImpl::QueueForceFeedbackLevel(const int32 Finger, const float
|
||||
return ToNova2GlovePtrChecked()->QueueForceFeedbackLevel(Finger, Level01);
|
||||
}
|
||||
|
||||
bool FSGNova2GloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
|
||||
{
|
||||
std::vector<float> AmplitudesVector{FSGArrayUtils::ToStdVector(Amplitudes)};
|
||||
return ToNova2GlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
|
||||
}
|
||||
|
||||
bool FSGNova2GloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
|
||||
{
|
||||
return ToNova2GlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
|
||||
}
|
||||
|
||||
bool FSGNova2GloveImpl::QueueSqueezeLevel(const float SqueezeLevel01)
|
||||
{
|
||||
return ToNova2GlovePtrChecked()->QueueSqueezeLevel(SqueezeLevel01);
|
||||
|
||||
@@ -516,6 +516,11 @@ bool FSGNovaGloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
|
||||
return ToNovaGlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
|
||||
}
|
||||
|
||||
bool FSGNovaGloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
|
||||
{
|
||||
return ToNovaGlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
|
||||
}
|
||||
|
||||
bool FSGNovaGloveImpl::QueueVibroLevel(const int32 Finger, const float Amplitude)
|
||||
{
|
||||
return ToNovaGlovePtrChecked()->QueueVibroLevel(Finger, Amplitude);
|
||||
|
||||
@@ -419,6 +419,17 @@ bool FSGSenseGloveImpl::QueueForceFeedbackLevel(const int32 Finger, const float
|
||||
return ToSenseGlovePtrChecked()->QueueForceFeedbackLevel(Finger, Level01);
|
||||
}
|
||||
|
||||
bool FSGSenseGloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
|
||||
{
|
||||
std::vector<float> AmplitudesVector{FSGArrayUtils::ToStdVector(Amplitudes)};
|
||||
return ToSenseGlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
|
||||
}
|
||||
|
||||
bool FSGSenseGloveImpl::QueueVibroLevel(const ESGHapticLocation Location, const float Level01)
|
||||
{
|
||||
return ToSenseGlovePtrChecked()->QueueVibroLevel(FSGCoreEnumCast::ToEHapticLocation(Location), Level01);
|
||||
}
|
||||
|
||||
void FSGSenseGloveImpl::GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
||||
const ESGPositionalTrackingHardware TrackingHardware,
|
||||
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
|
||||
@@ -547,12 +558,6 @@ bool FSGSenseGloveImpl::GetGlovePose(const FSGSenseGloveSensorDataImpl& SensorDa
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool FSGSenseGloveImpl::QueueVibroLevels(const TArray<float>& Amplitudes)
|
||||
{
|
||||
std::vector<float> AmplitudesVector{FSGArrayUtils::ToStdVector(Amplitudes)};
|
||||
return ToSenseGlovePtrChecked()->QueueVibroLevels(MoveTemp(AmplitudesVector));
|
||||
}
|
||||
|
||||
bool FSGSenseGloveImpl::QueueVibroLevel(const int32 Finger, const float Amplitude)
|
||||
{
|
||||
return ToSenseGlovePtrChecked()->QueueVibroLevel(Finger, Amplitude);
|
||||
|
||||
@@ -319,6 +319,36 @@ const FQuat& FSGTrackingImpl::GetLeftNovaViveFocus3ToAttachRotation()
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
const FVector& FSGTrackingImpl::GetRightNovaQuest3ToAttachPosition()
|
||||
{
|
||||
static FVector Position{
|
||||
FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
||||
FTrackingType::GetRightNovaQuest3ToAttachPosition())
|
||||
};
|
||||
return Position;
|
||||
}
|
||||
|
||||
const FQuat& FSGTrackingImpl::GetRightNovaQuest3ToAttachRotation()
|
||||
{
|
||||
static FQuat Rotation(FSGQuatImpl(FTrackingType::GetRightNovaQuest3ToAttachRotation()).ToFQuat());
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
const FVector& FSGTrackingImpl::GetLeftNovaQuest3ToAttachPosition()
|
||||
{
|
||||
static FVector Position{
|
||||
FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
||||
FTrackingType::GetLeftNovaQuest3ToAttachPosition())
|
||||
};
|
||||
return Position;
|
||||
}
|
||||
|
||||
const FQuat& FSGTrackingImpl::GetLeftNovaQuest3ToAttachRotation()
|
||||
{
|
||||
static FQuat Rotation(FSGQuatImpl(FTrackingType::GetLeftNovaQuest3ToAttachRotation()).ToFQuat());
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
void FSGTrackingImpl::GetNovaGloveWristOffset(const bool bRightHanded,
|
||||
FVector& OutPositionOffset, FQuat& OutRotationOffset)
|
||||
{
|
||||
@@ -460,6 +490,36 @@ const FVector& FSGTrackingImpl::GetLeftNova2ViveTrackerToAttachPosition()
|
||||
return Position;
|
||||
}
|
||||
|
||||
const FVector& FSGTrackingImpl::GetRightNova2Quest3ToAttachPosition()
|
||||
{
|
||||
static FVector Position{
|
||||
FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
||||
FTrackingType::GetRightNova2Quest3ToAttachPosition())
|
||||
};
|
||||
return Position;
|
||||
}
|
||||
|
||||
const FQuat& FSGTrackingImpl::GetRightNova2Quest3ToAttachRotation()
|
||||
{
|
||||
static FQuat Rotation(FSGQuatImpl(FTrackingType::GetRightNova2Quest3ToAttachRotation()).ToFQuat());
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
const FVector& FSGTrackingImpl::GetLeftNova2Quest3ToAttachPosition()
|
||||
{
|
||||
static FVector Position{
|
||||
FSGUnits::MillimetersToCentimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(
|
||||
FTrackingType::GetLeftNova2Quest3ToAttachPosition())
|
||||
};
|
||||
return Position;
|
||||
}
|
||||
|
||||
const FQuat& FSGTrackingImpl::GetLeftNova2Quest3ToAttachRotation()
|
||||
{
|
||||
static FQuat Rotation(FSGQuatImpl(FTrackingType::GetLeftNova2Quest3ToAttachRotation()).ToFQuat());
|
||||
return Rotation;
|
||||
}
|
||||
|
||||
const FQuat& FSGTrackingImpl::GetLeftNova2ViveTrackerToAttachRotation()
|
||||
{
|
||||
static FQuat Rotation(FSGQuatImpl(FTrackingType::GetLeftNova2ViveTrackerToAttachRotation()).ToFQuat());
|
||||
|
||||
@@ -885,33 +885,11 @@ SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGHandLayerImpl_GetWristLocation(
|
||||
void* OutWristPosition,
|
||||
void* OutWristRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_SendHaptics(
|
||||
bool bRightHanded);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGHandLayerImpl_StopAllHaptics(
|
||||
bool bRightHanded);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_ForceFeedbackLevel(
|
||||
bool bRightHanded,
|
||||
int32 Finger,
|
||||
float Level01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_ForceFeedbackLevels(
|
||||
bool bRightHanded,
|
||||
void* Levels01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_SetVibroLevel(
|
||||
bool bRightHanded,
|
||||
int32 Finger,
|
||||
float Level01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_SetVibroLevels(
|
||||
bool bRightHanded,
|
||||
void* Levels01,
|
||||
bool bSendImmediate);
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_SendHaptics(
|
||||
bool bRightHanded);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_SupportsCustomWaveform(
|
||||
bool bRightHanded,
|
||||
@@ -922,6 +900,36 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_SendCustomWavefor
|
||||
void* OutWaveform,
|
||||
void* Location);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_ForceFeedbackLevels(
|
||||
bool bRightHanded,
|
||||
void* Levels01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_ForceFeedbackLevel(
|
||||
bool bRightHanded,
|
||||
int32 Finger,
|
||||
float Level01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_QueueCommand_VibroLevels(
|
||||
bool bRightHanded,
|
||||
void* Levels01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool
|
||||
SGCoreImpl_FSGHandLayerImpl_QueueCommand_VibroLevel_bRightHanded_Finger_Level0_bSendImmediate(
|
||||
bool bRightHanded,
|
||||
int32 Finger,
|
||||
float Level01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool
|
||||
SGCoreImpl_FSGHandLayerImpl_QueueCommand_VibroLevel_bRightHanded_AtLocation_Level01_bSendImmediate(
|
||||
bool bRightHanded,
|
||||
void* AtLocation,
|
||||
float Level01,
|
||||
bool bSendImmediate);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHandLayerImpl_SupportsWristSqueeze(
|
||||
bool bRightHanded);
|
||||
|
||||
@@ -1229,6 +1237,15 @@ SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGHapticGloveImpl_StopVibrations(
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_SendHaptics(
|
||||
void* Instance);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_SupportsCustomWaveform(
|
||||
void* Instance,
|
||||
void* AtLocation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_SendCustomWaveform(
|
||||
void* Instance,
|
||||
void* OutWaveform,
|
||||
void* Location);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_QueueForceFeedbackLevels(
|
||||
void* Instance,
|
||||
void* Levels01);
|
||||
@@ -1238,14 +1255,14 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_QueueForceFeedb
|
||||
int32 Finger,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_SupportsCustomWaveform(
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_QueueVibroLevels(
|
||||
void* Instance,
|
||||
void* AtLocation);
|
||||
void* Levels01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_SendCustomWaveform(
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_QueueVibroLevel(
|
||||
void* Instance,
|
||||
void* OutWaveform,
|
||||
void* Location);
|
||||
void* Location,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGHapticGloveImpl_GetWristLocation(
|
||||
void* Instance,
|
||||
@@ -1572,6 +1589,15 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNova2GloveImpl_QueueForceFeedba
|
||||
int32 Finger,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNova2GloveImpl_QueueVibroLevels(
|
||||
void* Instance,
|
||||
void* Amplitudes);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNova2GloveImpl_QueueVibroLevel(
|
||||
void* Instance,
|
||||
void* Location,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNova2GloveImpl_QueueSqueezeLevel(
|
||||
void* Instance,
|
||||
float SqueezeLevel01);
|
||||
@@ -1889,6 +1915,15 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNovaGloveImpl_QueueForceFeedbac
|
||||
int32 Finger,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevels(
|
||||
void* Instance,
|
||||
void* Amplitudes);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel_Localtion_Level01(
|
||||
void* Instance,
|
||||
void* Location,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGNovaGloveImpl_GetGloveLocation(
|
||||
void* Instance,
|
||||
void* ReferencePosition,
|
||||
@@ -1933,11 +1968,7 @@ SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGNovaGloveImpl_ToNovaCommand(
|
||||
void* BuzzLevels,
|
||||
float WristLevel);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevels(
|
||||
void* Instance,
|
||||
void* Amplitudes);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel(
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGNovaGloveImpl_QueueVibroLevel_Finger_Amplitude(
|
||||
void* Instance,
|
||||
int32 Finger,
|
||||
float Amplitude);
|
||||
@@ -2320,6 +2351,15 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_QueueForceFeedba
|
||||
int32 Finger,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevels(
|
||||
void* Instance,
|
||||
void* Amplitudes);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel_Location_Level01(
|
||||
void* Instance,
|
||||
void* Location,
|
||||
float Level01);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void
|
||||
SGCoreImpl_FSGSenseGloveImpl_GetGloveLocation_ReferencePosition_ReferenceRotation_TrackingHardware_OutGlovePosition_OutGloveRotation(
|
||||
void* Instance,
|
||||
@@ -2389,11 +2429,7 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_GetGlovePose_Sen
|
||||
void* SensorData,
|
||||
void* OutGlovePose);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevels(
|
||||
void* Instance,
|
||||
void* Amplitudes);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel(
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_QueueVibroLevel_Finger_Amplitude(
|
||||
void* Instance,
|
||||
int32 Finger,
|
||||
float Amplitude);
|
||||
@@ -2995,6 +3031,18 @@ SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNovaViveFoc
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNovaViveFocus3ToAttachRotation(
|
||||
void* OutRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetRightNovaQuest3ToAttachPosition(
|
||||
void* OutPosition);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetRightNovaQuest3ToAttachRotation(
|
||||
void* OutRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNovaQuest3ToAttachPosition(
|
||||
void* OutPosition);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNovaQuest3ToAttachRotation(
|
||||
void* OutRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetNovaGloveWristOffset(
|
||||
bool bRightHanded,
|
||||
void* OutPositionOffset,
|
||||
@@ -3066,6 +3114,18 @@ SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNova2ViveWr
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNova2ViveWristTrackerToAttachRotation(
|
||||
void* OutRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetRightNova2Quest3ToAttachPosition(
|
||||
void* OutPosition);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetRightNova2Quest3ToAttachRotation(
|
||||
void* OutRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNova2Quest3ToAttachPosition(
|
||||
void* OutPosition);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetLeftNova2Quest3ToAttachRotation(
|
||||
void* OutRotation);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTrackingImpl_GetNova2GloveWristOffset(
|
||||
bool bRightHanded,
|
||||
void* HardwareVersion,
|
||||
|
||||
@@ -85,23 +85,26 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
FVector& OutWristPosition, FQuat& OutWristRotation);
|
||||
|
||||
static bool SendHaptics(bool bRightHanded);
|
||||
|
||||
static void StopAllHaptics(bool bRightHanded);
|
||||
|
||||
static bool QueueCommand_ForceFeedbackLevel(bool bRightHanded, int32 Finger, float Level01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_ForceFeedbackLevels(
|
||||
bool bRightHanded, const TArray<float>& Levels01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_SetVibroLevel(bool bRightHanded, int32 Finger, float Level01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_SetVibroLevels(bool bRightHanded, const TArray<float>& Levels01, bool bSendImmediate);
|
||||
static bool SendHaptics(bool bRightHanded);
|
||||
|
||||
static bool SupportsCustomWaveform(bool bRightHanded, ESGHapticLocation AtLocation);
|
||||
|
||||
static bool SendCustomWaveform(bool bRightHanded, FSGCustomWaveformImpl& OutWaveform, ESGHapticLocation Location);
|
||||
|
||||
static bool QueueCommand_ForceFeedbackLevels(
|
||||
bool bRightHanded, const TArray<float>& Levels01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_ForceFeedbackLevel(bool bRightHanded, int32 Finger, float Level01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_VibroLevels(bool bRightHanded, const TArray<float>& Levels01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_VibroLevel(bool bRightHanded, int32 Finger, float Level01, bool bSendImmediate);
|
||||
|
||||
static bool QueueCommand_VibroLevel(
|
||||
bool bRightHanded, ESGHapticLocation AtLocation, float Level01, bool bSendImmediate);
|
||||
|
||||
static bool SupportsWristSqueeze(bool bRightHanded);
|
||||
|
||||
static bool QueueCommand_WristSqueeze(bool bRightHanded, float SqueezeLevel01, bool bSendImmediate);
|
||||
|
||||
@@ -183,13 +183,17 @@ public:
|
||||
virtual bool SendHaptics();
|
||||
|
||||
public:
|
||||
virtual bool SupportsCustomWaveform(ESGHapticLocation AtLocation) const;
|
||||
|
||||
virtual bool SendCustomWaveform(FSGCustomWaveformImpl& OutWaveform, ESGHapticLocation Location);
|
||||
|
||||
virtual bool QueueForceFeedbackLevels(const TArray<float>& Levels01);
|
||||
|
||||
virtual bool QueueForceFeedbackLevel(int32 Finger, float Level01);
|
||||
|
||||
virtual bool SupportsCustomWaveform(ESGHapticLocation AtLocation) const;
|
||||
virtual bool QueueVibroLevels(const TArray<float>& Levels01);
|
||||
|
||||
virtual bool SendCustomWaveform(FSGCustomWaveformImpl& OutWaveform, ESGHapticLocation Location);
|
||||
virtual bool QueueVibroLevel(ESGHapticLocation Location, float Level01);
|
||||
|
||||
public:
|
||||
virtual void GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
||||
|
||||
@@ -240,6 +240,10 @@ public:
|
||||
|
||||
virtual bool QueueForceFeedbackLevel(int32 Finger, float Level01) override;
|
||||
|
||||
virtual bool QueueVibroLevels(const TArray<float>& Amplitudes) override;
|
||||
|
||||
virtual bool QueueVibroLevel(ESGHapticLocation Location, float Level01) override;
|
||||
|
||||
virtual bool QueueSqueezeLevel(float SqueezeLevel01);
|
||||
|
||||
public:
|
||||
|
||||
@@ -250,6 +250,10 @@ public:
|
||||
|
||||
virtual bool QueueForceFeedbackLevel(int32 Finger, float Level01) override;
|
||||
|
||||
virtual bool QueueVibroLevels(const TArray<float>& Amplitudes) override;
|
||||
|
||||
virtual bool QueueVibroLevel(ESGHapticLocation Location, float Level01) override;
|
||||
|
||||
public:
|
||||
virtual void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
@@ -277,8 +281,6 @@ public:
|
||||
virtual FString ToNovaCommand(
|
||||
const TArray<float>& ForceFeedbackLevels, const TArray<float>& BuzzLevels, float WristLevel) const;
|
||||
|
||||
virtual bool QueueVibroLevels(const TArray<float>& Amplitudes);
|
||||
|
||||
virtual bool QueueVibroLevel(int32 Finger, float Amplitude);
|
||||
|
||||
virtual bool QueueWristLevel(float Amplitude);
|
||||
|
||||
@@ -241,6 +241,10 @@ public:
|
||||
|
||||
virtual bool QueueForceFeedbackLevel(int32 Finger, float Level01) override;
|
||||
|
||||
virtual bool QueueVibroLevels(const TArray<float>& Amplitudes) override;
|
||||
|
||||
virtual bool QueueVibroLevel(ESGHapticLocation Location, float Level01) override;
|
||||
|
||||
public:
|
||||
virtual void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
@@ -277,8 +281,6 @@ public:
|
||||
bool GetGlovePose(const FSGSenseGloveSensorDataImpl& SensorData, FSGSenseGlovePoseImpl& OutGlovePose) const;
|
||||
|
||||
public:
|
||||
virtual bool QueueVibroLevels(const TArray<float>& Amplitudes);
|
||||
|
||||
virtual bool QueueVibroLevel(int32 Finger, float Amplitude);
|
||||
|
||||
virtual bool QueueThumperCommand(ESGSenseGloveThumperCommand Command);
|
||||
|
||||
@@ -105,6 +105,12 @@ public:
|
||||
static const FVector& GetLeftNovaViveFocus3ToAttachPosition();
|
||||
static const FQuat& GetLeftNovaViveFocus3ToAttachRotation();
|
||||
|
||||
static const FVector& GetRightNovaQuest3ToAttachPosition();
|
||||
static const FQuat& GetRightNovaQuest3ToAttachRotation();
|
||||
|
||||
static const FVector& GetLeftNovaQuest3ToAttachPosition();
|
||||
static const FQuat& GetLeftNovaQuest3ToAttachRotation();
|
||||
|
||||
static void GetNovaGloveWristOffset(bool bRightHanded, FVector& OutPositionOffset, FQuat& OutRotationOffset);
|
||||
|
||||
static void GetNovaGloveTrackerOffset(ESGPositionalTrackingHardware Hardware, bool bRightHanded,
|
||||
@@ -137,6 +143,12 @@ public:
|
||||
static const FVector& GetRightNova2ViveWristTrackerToAttachPosition();
|
||||
static const FQuat& GetRightNova2ViveWristTrackerToAttachRotation();
|
||||
|
||||
static const FVector& GetRightNova2Quest3ToAttachPosition();
|
||||
static const FQuat& GetRightNova2Quest3ToAttachRotation();
|
||||
|
||||
static const FVector& GetLeftNova2Quest3ToAttachPosition();
|
||||
static const FQuat& GetLeftNova2Quest3ToAttachRotation();
|
||||
|
||||
static const FVector& GetLeftNova2ViveWristTrackerToAttachPosition();
|
||||
static const FQuat& GetLeftNova2ViveWristTrackerToAttachRotation();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user