add an empty sgpawn kismet library class
This commit is contained in:
@@ -60,19 +60,19 @@ private:
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FImplDeleter PimplDeleter;
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FImplDeleter PimplDeleter;
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private:
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private:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="SenseGlove", meta=(AllowPrivateAccess="true"))
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UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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USceneComponent* SceneRoot;
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USceneComponent* SceneRoot;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="SenseGlove", meta=(AllowPrivateAccess="true"))
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UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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UMotionControllerComponent* MotionControllerLeft;
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UMotionControllerComponent* MotionControllerLeft;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="SenseGlove", meta=(AllowPrivateAccess="true"))
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UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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UMotionControllerComponent* MotionControllerRight;
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UMotionControllerComponent* MotionControllerRight;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="SenseGlove", meta=(AllowPrivateAccess="true"))
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UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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UActorComponent* HandLeft;
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UActorComponent* HandLeft;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="SenseGlove", meta=(AllowPrivateAccess="true"))
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UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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UActorComponent* HandRight;
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UActorComponent* HandRight;
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protected:
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protected:
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@@ -0,0 +1,36 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGKismet/SGPawnKismetLibrary.h"
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@@ -0,0 +1,64 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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* A data class containing the minimum required data for a hand's forward
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* kinematics.
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* Used in both kinematics and calibration.
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*/
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "GameFramework/Actor.h"
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#include "Math/Rotator.h"
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#include "Math/Transform.h"
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#include "UObject/NameTypes.h"
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGTypes/SGNameArray.h"
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#include "SGPawnKismetLibrary.generated.h"
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class ASGPawn;
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class ASGVirtualHand;
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/**
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* Represents data of a user's hand required for forward kinematics.
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*/
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UCLASS(meta=(ScriptName = "SesneGlovePawnKismetLibrary"))
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class SENSEGLOVEKISMET_API UPawnKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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};
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