implement USGHandTrackerComponent to allow easy retrieval or visualization of FXRHandTrackingState

This commit is contained in:
Mamadou Babaei
2026-02-24 11:43:59 +01:00
parent 0b275a0b89
commit 04b4aa7659
5 changed files with 444 additions and 0 deletions
+1
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@@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Added a `USGHandTrackerComponent` to allow retrieval or visualization of `FXRHandTrackingState` without relying on low-level SenseGlove API or UE's generic `GetHandTrackingState` functionality. This is useful when developing a custom hand-interaction system using SenseGlove/UE OpenXR API or interfacing with third-party OpenXR-compatible plugins such as [VR Expansion Plugin (VRE)](https://vreue4.com/).
- A new `FSGDebugVirtualHand::Draw()` overload has been added to allow visualizing `FSGDebugGizmoSettings` directly. This is used internally by the new `USGHandTrackerComponent` to visualize its `FXRHandTrackingState` if `bVisualize` is enabled.
### Fixed