do not call FSGHandLayer::ResetCalibration on every backend initialization
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@@ -118,10 +118,6 @@ bool USGBackend::InitializeBackend()
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FSGDeviceList::Dispose();
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FSGDeviceList::Reinitialize();
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// Force reset the hands calibration.
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FSGHandLayer::ResetCalibration(false);
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FSGHandLayer::ResetCalibration(true);
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bBackendInitialized = true;
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return true;
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