minor fix

This commit is contained in:
Mamadou Babaei
2024-08-16 18:02:18 +02:00
parent 67d309d52d
commit 08088ca7fb
@@ -28,7 +28,7 @@ For VIVE headsets relying on VIVE Business Streaming, ensure the Hand Tracking s
> Enabling this feature is only necessary if you wish to use hand-tracking as a > Enabling this feature is only necessary if you wish to use hand-tracking as a
> fallback option when no glove is connected to your PC. > fallback option when no glove is connected to your PC.
As mentioned in the v2.1.0 release changelog, enabling the Meta XR plugin—and potentially the VIVE OpenXR plugin—alongside the SenseGlove Unreal Engine Plugin in the same project will disrupt the OpenXR functionality provided by the SenseGlove Plugin, rendering it unusable. As mentioned in the `v2.1.0` release changelog, enabling the Meta XR plugin—and potentially the VIVE OpenXR plugin—alongside the SenseGlove Unreal Engine Plugin in the same project will disrupt the OpenXR functionality provided by the SenseGlove Plugin, rendering it unusable.
> [!CAUTION] > [!CAUTION]
> As noted in the > As noted in the