From 0c2eebd9ac5927596b566335a7f10d6394d48ee3 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 12 May 2023 14:25:01 +0200 Subject: [PATCH] force off haptic commands when collision ends --- .../SenseGlove/GameFramework/SGPlayerController.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPlayerController.cpp b/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPlayerController.cpp index be8e6d53..242b137d 100644 --- a/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPlayerController.cpp +++ b/Source/SenseGlove/Private/SenseGlove/GameFramework/SGPlayerController.cpp @@ -272,6 +272,10 @@ void ASGPlayerController::BeginPlay() GetWorldTimerManager().SetTimer( Pimpl->TouchBuzzStopTimer, TouchBuzzStopHandler, Duration, false, -1.0f); } + else + { + Glove->SendHaptics(USGBuzzCommand::Off(this)); + } const USGForceFeedbackCommand* ForceFeedbackCommand{Pimpl->GetForceFeedbackCommand( ActorThumbTouching, ActorIndexTouching, ActorMiddleTouching, ActorRingTouching, ActorPinkyTouching)}; @@ -279,6 +283,10 @@ void ASGPlayerController::BeginPlay() { Glove->SendHaptics(ForceFeedbackCommand); } + else + { + Glove->SendHaptics(USGForceFeedbackCommand::Off(this)); + } }); }