fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers
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@@ -35,6 +35,8 @@
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#include "SenseGlove/Components/SGGrabComponent.h"
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#include "GameFramework/Actor.h"
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struct USGGrabComponent::FImpl
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{
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/************************
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@@ -35,6 +35,8 @@
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#include "SenseGlove/Components/SGTouchComponent.h"
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#include "GameFramework/Actor.h"
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struct USGTouchComponent::FImpl
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{
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/************************
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@@ -50,6 +50,8 @@
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#include "SGInterop/SGIC_JNIEnv_Ptr.h"
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#endif /* PLATFORM_ANDROID */
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#include "SGLog/SGLog.h"
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int32 FSGConnectJNI::Initialize()
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{
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int32 Result = -999999;
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@@ -37,6 +37,8 @@
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#include <string>
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#include "Containers/StringConv.h"
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#include "SGBuildHacks/SGInclude_Connect_SGConnect.h"
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int32 FSGConnectImpl::Init()
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@@ -35,6 +35,7 @@
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#include "SGConnectImpl/SGExportedFunctions.h"
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#include "Containers/StringConv.h"
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#include "Templates/UnrealTemplate.h"
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#if PLATFORM_ANDROID
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@@ -35,6 +35,8 @@
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#include "SGCore/SGDeviceList.h"
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#include "Templates/SubclassOf.h"
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#include "SGCore/SGBetaDevice.h"
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#include "SGCore/SGDevice.h"
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#include "SGCore/SGDeviceImplCast.h"
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@@ -35,6 +35,8 @@
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#pragma once
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#include "HAL/Platform.h"
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#if PLATFORM_ANDROID
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#include "Android/AndroidJavaEnv.h"
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@@ -35,6 +35,8 @@
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#pragma once
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#include "HAL/Platform.h"
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#if PLATFORM_ANDROID
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#include "Android/AndroidJavaEnv.h"
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@@ -35,6 +35,8 @@
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#pragma once
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#include "HAL/Platform.h"
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#if PLATFORM_ANDROID
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#include "Android/AndroidJavaEnv.h"
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@@ -37,6 +37,7 @@
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#include "ISettingsModule.h"
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#include "ISettingsSection.h"
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#include "Modules/ModuleManager.h"
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#include "SGLog/SGLog.h"
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#include "SGSettings/SGSettings.h"
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@@ -41,6 +41,9 @@
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#include "SGAngles.h"
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#include "Containers/Array.h"
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#include "Containers/StringConv.h"
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#include "Math/Quat.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "Templates/UnrealTemplate.h"
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#include "SGUtils/SGUnits.h"
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