fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers

This commit is contained in:
Mamadou Babaei
2024-05-15 04:43:49 +02:00
parent b43f06fa7a
commit 0c785c1ffd
11 changed files with 21 additions and 0 deletions
@@ -35,6 +35,8 @@
#include "SenseGlove/Components/SGGrabComponent.h"
#include "GameFramework/Actor.h"
struct USGGrabComponent::FImpl
{
/************************
@@ -35,6 +35,8 @@
#include "SenseGlove/Components/SGTouchComponent.h"
#include "GameFramework/Actor.h"
struct USGTouchComponent::FImpl
{
/************************
@@ -50,6 +50,8 @@
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
#endif /* PLATFORM_ANDROID */
#include "SGLog/SGLog.h"
int32 FSGConnectJNI::Initialize()
{
int32 Result = -999999;
@@ -37,6 +37,8 @@
#include <string>
#include "Containers/StringConv.h"
#include "SGBuildHacks/SGInclude_Connect_SGConnect.h"
int32 FSGConnectImpl::Init()
@@ -35,6 +35,7 @@
#include "SGConnectImpl/SGExportedFunctions.h"
#include "Containers/StringConv.h"
#include "Templates/UnrealTemplate.h"
#if PLATFORM_ANDROID
@@ -35,6 +35,8 @@
#include "SGCore/SGDeviceList.h"
#include "Templates/SubclassOf.h"
#include "SGCore/SGBetaDevice.h"
#include "SGCore/SGDevice.h"
#include "SGCore/SGDeviceImplCast.h"
@@ -35,6 +35,8 @@
#pragma once
#include "HAL/Platform.h"
#if PLATFORM_ANDROID
#include "Android/AndroidJavaEnv.h"
@@ -35,6 +35,8 @@
#pragma once
#include "HAL/Platform.h"
#if PLATFORM_ANDROID
#include "Android/AndroidJavaEnv.h"
@@ -35,6 +35,8 @@
#pragma once
#include "HAL/Platform.h"
#if PLATFORM_ANDROID
#include "Android/AndroidJavaEnv.h"
@@ -37,6 +37,7 @@
#include "ISettingsModule.h"
#include "ISettingsSection.h"
#include "Modules/ModuleManager.h"
#include "SGLog/SGLog.h"
#include "SGSettings/SGSettings.h"
@@ -41,6 +41,9 @@
#include "SGAngles.h"
#include "Containers/Array.h"
#include "Containers/StringConv.h"
#include "Math/Quat.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "Templates/UnrealTemplate.h"
#include "SGUtils/SGUnits.h"