rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings

This commit is contained in:
Mamadou Babaei
2024-08-16 18:02:09 +02:00
parent db0a86abfb
commit 134c26b51d
5 changed files with 20 additions and 20 deletions
@@ -172,8 +172,8 @@ void USGGameUserSettings::SetEngineScalabilitySettings(ESGEngineScalabilitySetti
return;
}
const FSGHardwareBenchmarkSettings& Settings{
USGSettings::GetInstance()->GetGameUserSettings().HardwareBenchmarkSettings
const FSGHardwareBenchmarkingSettings& Settings{
USGSettings::GetInstance()->GetGameUserSettings().HardwareBenchmarkingSettings
};
if (IsDirty())
@@ -36,12 +36,12 @@
#include "SGSettings/SGGameUserSettingSettings.h"
FSGGameUserSettingSettings::FSGGameUserSettingSettings()
: HardwareBenchmarkSettings{FSGHardwareBenchmarkSettings{}}
: HardwareBenchmarkingSettings{FSGHardwareBenchmarkingSettings{}}
{
}
FSGGameUserSettingSettings::FSGGameUserSettingSettings(
const FSGHardwareBenchmarkSettings& InHardwareBenchmarkSettings)
: HardwareBenchmarkSettings{InHardwareBenchmarkSettings}
const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings)
: HardwareBenchmarkingSettings{InHardwareBenchmarkingSettings}
{
}
@@ -33,10 +33,10 @@
*/
#include "SGSettings/SGHardwareBenchmarkSettings.h"
#include "SGSettings/SGHardwareBenchmarkingSettings.h"
FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings()
: FSGHardwareBenchmarkSettings{
FSGHardwareBenchmarkingSettings::FSGHardwareBenchmarkingSettings()
: FSGHardwareBenchmarkingSettings{
10.0f,
1.0f,
1.0f
@@ -44,7 +44,7 @@ FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings()
{
}
FSGHardwareBenchmarkSettings::FSGHardwareBenchmarkSettings(
FSGHardwareBenchmarkingSettings::FSGHardwareBenchmarkingSettings(
const float InWorkScale,
const float InCPUMultiplier,
const float InGPUMultiplier)
@@ -37,7 +37,7 @@
#include "UObject/ObjectMacros.h"
#include "SGSettings/SGHardwareBenchmarkSettings.h"
#include "SGSettings/SGHardwareBenchmarkingSettings.h"
#include "SGGameUserSettingSettings.generated.h"
@@ -51,11 +51,11 @@ struct SENSEGLOVESETTINGS_API FSGGameUserSettingSettings
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting")
FSGHardwareBenchmarkSettings HardwareBenchmarkSettings;
FSGHardwareBenchmarkingSettings HardwareBenchmarkingSettings;
public:
FSGGameUserSettingSettings();
FSGGameUserSettingSettings(
const FSGHardwareBenchmarkSettings& InHardwareBenchmarkSettings);
const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings);
};
@@ -37,30 +37,30 @@
#include "UObject/ObjectMacros.h"
#include "SGHardwareBenchmarkSettings.generated.h"
#include "SGHardwareBenchmarkingSettings.generated.h"
/**
* Implements the hadware benchamrk settings.
* Implements the hardware benchmarking settings.
*/
USTRUCT(BlueprintType)
struct SENSEGLOVESETTINGS_API FSGHardwareBenchmarkSettings
struct SENSEGLOVESETTINGS_API FSGHardwareBenchmarkingSettings
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark")
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
float WorkScale;
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark")
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
float CPUMultiplier;
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmark")
UPROPERTY(Config, EditDefaultsOnly, Category = "Hardware Benchmarking")
float GPUMultiplier;
public:
FSGHardwareBenchmarkSettings();
FSGHardwareBenchmarkingSettings();
FSGHardwareBenchmarkSettings(
FSGHardwareBenchmarkingSettings(
float InWorkScale,
float InCPUMultiplier,
float InGPUMultiplier);