add FSGDebugCube

This commit is contained in:
Mamadou Babaei
2024-08-16 18:00:57 +02:00
parent 6f63da7d2a
commit 14677d8b5e
6 changed files with 244 additions and 12 deletions
+2 -1
View File
@@ -25,7 +25,8 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Added USGVirtualHandComponent::OnHandVisibilityChanged() event in order to notify other components/actors whenever the virtual hand mesh appears or disappears (for example, this could happen when a glove is connected/disconnected).
- Added USGWristTrackerComponent::GetMotionControllerData().
- Added USGWristTrackerComponent::OnWristDeviceVisualTypeChanged event in order to be able to notify other components/actors whenever the wrist-tracking device switches between hand tracking or motion controllers.
- Added the SenseGloveDebugKismet module in order to allow drawing of debugging gizmos and virtual hands from Blueprint.
- Added FSGDebugCube.
- Added the SenseGloveDebugKismet module in order to allow drawing of debugging, cubes, gizmos, and virtual hands from Blueprint.
- Added a new static Draw() method overload to DebugGizmo which allows passing an FQuat instead of a FRotator.
- Added FSGEngineUtils.
- Introduced the FSGInitializationSettings in order to control how the plugin is initialized.
@@ -0,0 +1,57 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGDebug/SGDebugCube.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "Kismet/GameplayStatics.h"
#include "Math/Color.h"
#include "UObject/Object.h"
void FSGDebugCube::Draw(const UWorld* World, const FVector& Location, const FQuat& Rotation,
const FSGDebugCubeSettings& Settings)
{
const float LifeTime = UGameplayStatics::GetWorldDeltaSeconds(World) * Settings.LifeTimeModifier;
DrawDebugBox(World,
Location,
Settings.Extent,
Rotation,
Settings.Color,
Settings.bPersistentLines,
LifeTime,
Settings.DepthPriority,
Settings.Thickness);
}
@@ -41,6 +41,7 @@
#include "Math/Color.h"
#include "UObject/Object.h"
#include "SGDebug/SGDebugCube.h"
#include "SGDebug/SGDebugGizmo.h"
void FSGDebugVirtualHand::Draw(const UWorld* World,
@@ -64,17 +65,7 @@ void FSGDebugVirtualHand::Draw(const UWorld* World,
if (Settings.DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints)
{
const float LifeTime = UGameplayStatics::GetWorldDeltaSeconds(World)
* Settings.DebugCubicHandSettings.LifeTimeModifier;
DrawDebugBox(World,
HandKeyPosition,
Settings.DebugCubicHandSettings.Extent,
HandKeyRotation,
Settings.DebugCubicHandSettings.Color,
Settings.DebugCubicHandSettings.bPersistentLines,
LifeTime,
Settings.DebugCubicHandSettings.DepthPriority,
Settings.DebugCubicHandSettings.Thickness);
FSGDebugCube::Draw(World, HandKeyPosition, HandKeyRotation, Settings.DebugCubicHandSettings);
}
else if (Settings.DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints)
{
@@ -0,0 +1,63 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "SGSettings/SGDebugCubeSettings.h"
class SENSEGLOVEDEBUG_API FSGDebugCube final
{
public:
static void Draw(
const UWorld* World,
const FVector& Location, const FQuat& Rotation,
const FSGDebugCubeSettings& Settings);
static FORCEINLINE void Draw(
const UWorld* World,
const FVector& Location, const FRotator& Rotation,
const FSGDebugCubeSettings& Settings)
{
Draw(World, Location, Rotation.Quaternion(), Settings);
}
public:
FSGDebugCube() = delete;
virtual ~FSGDebugCube() = delete;
};
@@ -0,0 +1,56 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGDebugKismet/SGDebugCubeKismetLibrary.h"
#include "SGDebug/SGDebugCube.h"
inline void USGDebugCubeKismetLibrary::Draw_W_L_FQuat_R_S(
UObject* WorldContextObject,
const FVector& Location, const FQuat& Rotation, const FSGDebugCubeSettings& Settings)
{
ensureAlwaysMsgf(WorldContextObject, TEXT("Invalid world context object!"));
FSGDebugCube::Draw(WorldContextObject->GetWorld(), Location, Rotation, Settings);
}
inline void USGDebugCubeKismetLibrary::Draw_W_L_FRotator_S(
UObject* WorldContextObject,
const FVector& Location, const FRotator& Rotation, const FSGDebugCubeSettings& Settings)
{
ensureAlwaysMsgf(WorldContextObject, TEXT("Invalid world context object!"));
FSGDebugCube::Draw(WorldContextObject->GetWorld(), Location, Rotation, Settings);
}
@@ -0,0 +1,64 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGDebug/SGDebugCube.h"
#include "SGDebugCubeKismetLibrary.generated.h"
class USGDebug;
UCLASS(meta=(ScriptName = "SenseGloveDebugCubeKismetLibrary"))
class SENSEGLOVEDEBUGKISMET_API USGDebugCubeKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, DisplayName="Draw", Category="SenseGlove | Debug | Cube",
meta=(WorldContext="WorldContextObject"))
static void Draw_W_L_FQuat_R_S(
UObject* WorldContextObject,
const FVector& Location, const FQuat& Rotation,
const FSGDebugCubeSettings& Settings);
UFUNCTION(BlueprintCallable, DisplayName="Draw", Category="SenseGlove | Debug | Cube",
meta=(WorldContext="WorldContextObject"))
static void Draw_W_L_FRotator_S(
UObject* WorldContextObject,
const FVector& Location, const FRotator& Rotation,
const FSGDebugCubeSettings& Settings);
};