remove ue 5.4 and epic native/cross toolchains v22 support from the build system for third-party libs

This commit is contained in:
Mamadou Babaei
2026-02-24 10:42:42 +01:00
parent 19613a21ec
commit 169147ecd1
11 changed files with 11 additions and 51 deletions
@@ -64,7 +64,7 @@ public class SGCoreShmThirdPartyLibs : ModuleRules
#if UE_5_6_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r27c"));
#elif UE_5_4_OR_LATER
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
@@ -85,8 +85,6 @@ public class SGCoreShmThirdPartyLibs : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
#elif UE_5_4_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
@@ -105,8 +103,6 @@ public class SGCoreShmThirdPartyLibs : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
#elif UE_5_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
#elif UE_5_4_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif