remove ue 5.4 and epic native/cross toolchains v22 support from the build system for third-party libs
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@@ -69,7 +69,7 @@ public class SGLoguruThirdPartyLibs : ModuleRules
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r27c"));
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#elif UE_5_4_OR_LATER
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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@@ -90,8 +90,6 @@ public class SGLoguruThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_4_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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@@ -110,8 +108,6 @@ public class SGLoguruThirdPartyLibs : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_4_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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