update the changelog

This commit is contained in:
Mamadou Babaei
2026-02-24 10:42:42 +01:00
parent f9578bcdfe
commit 19613a21ec
+1 -1
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@@ -9,7 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Added a `USGHapticsComponent` to allow sending a variety of haptic feedbacks to the gloves without touching SenseGlove's low-level API.
- Added a `USGHapticsComponent` to allow sending a variety of haptic feedbacks (force-feedback, vibrotactile, custom waveforms, and wrist-squeeze) to the gloves without touching SenseGlove's low-level API.
- Added a `USGHandTrackerComponent` to allow retrieval or visualization of `FXRHandTrackingState` without relying on low-level SenseGlove API or UE's generic `GetHandTrackingState()` functionality. This is useful when developing a custom hand-interaction system using SenseGlove/UE OpenXR API or interfacing with third-party OpenXR-compatible plugins such as [VR Expansion Plugin (VRE)](https://vreue4.com/). Using this component removes the need to calculate the wrist offsets manually, or an extra call to `USGHapticGlove::GetWristLocation()`, in comparison to when the `FXRHandTrackingState` is retrieved via UE's `GetHandTrackingState()`.
- A new `FSGDebugVirtualHand::Draw()` overload has been added to allow visualizing `FSGDebugGizmoSettings` directly. This is used internally by the new `USGHandTrackerComponent` to visualize its `FXRHandTrackingState` if `bVisualize` is enabled.