remove SGContentBrowserExtension_SKeleton and clean up the editor module
This commit is contained in:
@@ -1,152 +0,0 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGEditor/SGContentBrowserExtension_SKeleton.h"
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#include "AssetRegistry/AssetData.h"
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#include "ContentBrowserDelegates.h"
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#include "ContentBrowserModule.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Math/Transform.h"
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#include "ReferenceSkeleton.h"
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#include "SGLog/SGLog.h"
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#define LOCTEXT_NAMESPACE "SGContentBrowserExtension_Skeleton"
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void FSGContentBrowserExtension_Skeleton::Register()
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{
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FContentBrowserModule& ContentBrowserModule{
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FModuleManager::LoadModuleChecked<FContentBrowserModule>(TEXT("ContentBrowser"))
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};
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TArray<FContentBrowserMenuExtender_SelectedAssets>& ContextMenuDelegates{
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ContentBrowserModule.GetAllAssetViewContextMenuExtenders()
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};
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ContextMenuDelegates.Add(FContentBrowserMenuExtender_SelectedAssets::CreateStatic(&OnExtendAssetSelectionMenu));
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}
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TSharedRef<FExtender> FSGContentBrowserExtension_Skeleton::OnExtendAssetSelectionMenu(
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const TArray<FAssetData>& SelectedAssets)
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{
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TSharedRef<FExtender> Extender{MakeShared<FExtender>()};
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Extender->AddMenuExtension(
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"CommonAssetActions",
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EExtensionHook::After,
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nullptr,
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FMenuExtensionDelegate::CreateStatic(&AssetExtenderCallback, SelectedAssets)
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);
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return MoveTemp(Extender);
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}
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void FSGContentBrowserExtension_Skeleton::AssetExtenderCallback(
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FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets)
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{
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MenuBuilder.BeginSection("SenseGloveContext", LOCTEXT("SENSEGLOVE_CONTEXT", "SenseGlove"));
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{
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for (const FAssetData& Asset: SelectedAssets)
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{
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if (!Asset.IsRedirector() &&
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
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FName(*Asset.AssetClassPath.ToString())
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#else
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Asset.AssetClass
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#endif
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!= NAME_Class && !(Asset.PackageFlags & PKG_FilterEditorOnly))
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{
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if (Asset.GetClass()->IsChildOf(USkeleton::StaticClass()))
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{
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MenuBuilder.AddMenuEntry(
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LOCTEXT("UpdateSkeletonReferencePose", "Use Current Pose As SenseGlove Reference Pose"),
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LOCTEXT(
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"Apply the current pose as the reference pose!"
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" This will modify and update the skeleton's reference pose transforms.",
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"Apply the current pose as the reference pose!"
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" This will modify and update the skeleton's reference pose transforms."),
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FSlateIcon(
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#if ENGINE_MAJOR_VERSION >= 5
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FAppStyle::GetAppStyleSetName()
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#else
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FEditorStyle::GetStyleSetName()
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#endif /* ENGINE_MAJOR_VERSION >= 5 */
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, ""),
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FUIAction(FExecuteAction::CreateLambda([SelectedAssets]()-> void
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{
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for (const FAssetData& Asset: SelectedAssets)
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{
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USkeleton* Skeleton{Cast<USkeleton>(Asset.GetAsset())};
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if (!IsValid(Skeleton))
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{
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continue;
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}
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UpdateRefPoseTransform(Skeleton);
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}
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})),
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NAME_None,
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EUserInterfaceActionType::Button);
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}
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}
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}
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}
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MenuBuilder.EndSection();
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}
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void FSGContentBrowserExtension_Skeleton::UpdateRefPoseTransform(USkeleton* Skeleton)
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{
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FReferenceSkeleton ReferenceSkeleton{Skeleton->GetReferenceSkeleton()};
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FReferenceSkeletonModifier SkeletonModifier{ReferenceSkeleton, Skeleton};
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const TArray<FMeshBoneInfo>& RefBoneInfo{ReferenceSkeleton.GetRefBoneInfo()};
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const TArray<FTransform>& RefBonePose{ReferenceSkeleton.GetRefBonePose()};
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for (const FMeshBoneInfo& BoneInfo : RefBoneInfo)
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{
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SGLOG(FString::Printf(TEXT("Modifying reference pose transform on '%s'..."), *BoneInfo.Name.ToString()));
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const FName& BoneName{BoneInfo.Name};
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const int32 BoneIndex = ReferenceSkeleton.FindBoneIndex(BoneName);
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const FTransform& BoneTransform{RefBonePose[BoneIndex]};
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SGLOG(BoneName, BoneIndex, BoneTransform);
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SkeletonModifier.UpdateRefPoseTransform(BoneIndex, BoneTransform);
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}
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}
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#undef LOCTEXT_NAMESPACE
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@@ -35,7 +35,6 @@
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#include "SenseGloveEditorModule.h"
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#include "SGEditor/SGContentBrowserExtension_SKeleton.h"
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#include "SGLog/SGLog.h"
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#define LOCTEXT_NAMESPACE "FSenseGloveEditorModule"
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@@ -43,8 +42,6 @@
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void FSenseGloveEditorModule::StartupModule()
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{
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SGLOG("Starting up SenseGloveEditor module...");
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FSGContentBrowserExtension_Skeleton::Register();
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}
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void FSenseGloveEditorModule::PreUnloadCallback()
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@@ -1,58 +0,0 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2023 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/Array.h"
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#include "Templates/SharedPointer.h"
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struct FAssetData;
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class FMenuBuilder;
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class USkeleton;
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class FSGContentBrowserExtension_Skeleton
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{
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public:
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static void Register();
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static TSharedRef<FExtender> OnExtendAssetSelectionMenu(const TArray<FAssetData>& SelectedAssets);
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static void AssetExtenderCallback(FMenuBuilder& MenuBuilder, const TArray<FAssetData> SelectedAssets);
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static void UpdateRefPoseTransform(USkeleton* Skeleton);
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private:
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FSGContentBrowserExtension_Skeleton() = delete;
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virtual ~FSGContentBrowserExtension_Skeleton() = delete;
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};
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@@ -55,11 +55,6 @@ public class SenseGloveEditor : ModuleRules
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new string[]
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{
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"AssetTools",
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"EditorStyle",
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"InputCore",
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"SkeletonEditor",
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"Slate",
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"SlateCore",
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"UnrealEd",
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}
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);
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