clarify v2.7.0 changelog error: SenseComRunning rename actually landed in v2.8.0 (ABI/API break)

This commit is contained in:
Mamadou Babaei
2026-02-24 10:42:43 +01:00
parent 864509d0a5
commit 1b4e9a16db
+1
View File
@@ -20,6 +20,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- The [rename of `SGDeviceList::SenseCommRunning()` to `SGDeviceList::SenseComRunning()`](https://dev.azure.com/SenseGlove/SenseGlove-Unreal/_git/SenseGlove-Unreal/commit/663ea6a2e7b7d84991005f33ddced8d8abdc11c3?refName=refs/heads/dev&path=/Source/SenseGloveCore/Private/SGCore/SGDeviceList.cpp&_a=contents) — previously listed as part of the [v2.7.0 release](#270---2025-11-18) — was not actually included in that release due to a missed commit during cherry-picking from the `dev` branch to `master`. The change is now correctly applied in `v2.8.0`, which breaks ABI and API compatibility with versions prior to `v2.8.0` and affects both C++ and Blueprint code.
- List existing SenseGlove components under `SenseGlove` `ClassGroup` inside Unreal's Blueprint Editor. This chagnes `ClassGroup` for `USGGrabComponent`, `USGTouchComponent`, `USGVirtualHandComponent`, and `USGWristTrackerComponent`.
- Force `USGVirtualHandComponent` and `USGWristTrackerComponent` to update their XR hand-tracking data when their handedness is updated.
- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.6.1-85c5a6e`.