From 1e9ea621f7cec9ebfcb278dad40fae34937272f0 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Wed, 4 Jun 2025 01:58:01 +0200 Subject: [PATCH] reoder changelog's last entry sections --- Handbook/src/appendix/changelog.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Handbook/src/appendix/changelog.md b/Handbook/src/appendix/changelog.md index 688acd2c..ac546e02 100644 --- a/Handbook/src/appendix/changelog.md +++ b/Handbook/src/appendix/changelog.md @@ -11,6 +11,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Added support for Epic Native Toolchain `v25`, which will be shipped with the upcoming UE `5.6`. +### Fixed + +- Resolved GNU/Linux build issues for Unreal Engine `5.5` and `5.6` caused by incorrect linkage to GNU/GCC's `libstdc++` instead of LLVM/Clang's `libc++`. +- Fix `SGLog` build issues on GNU/Linux with UE `5.6`. +- Fix type conversion safety and consistency issues across all `SGLog` formatters. +- Resolved a critical deadlock between the rendering and game threads in Unreal Engine `5.6` that occurrs when `IHeadMountedDisplay::GetHMDMonitorInfo()` is invoked from `FSGXRTracker::GetControllerTransform()`. This is similar to another [critical deadlock issue (UE-212224), occurring during PipelinedFrameState acquisition, addressed in the `v2.5.0` release](#250---2025-05-09). +- Additional minor fixes and improvements that may not be listed here. + ### Changed - Replaced Epic Native Toolchain `v24` support with Epic Native Toolchain `v25` due to the fact that now `v25` is the default Linux toolchain for UE `5.6`. @@ -24,14 +32,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - `USGBackend::IsBackendInitialized()` is no longer inlined and the initialization flag has been moved to the private implementation of `USGBackend`. - Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.6.0-4108c6f`. -### Fixed - -- Resolved GNU/Linux build issues for Unreal Engine `5.5` and `5.6` caused by incorrect linkage to GNU/GCC's `libstdc++` instead of LLVM/Clang's `libc++`. -- Fix `SGLog` build issues on GNU/Linux with UE `5.6`. -- Fix type conversion safety and consistency issues across all `SGLog` formatters. -- Resolved a critical deadlock between the rendering and game threads in Unreal Engine `5.6` that occurrs when `IHeadMountedDisplay::GetHMDMonitorInfo()` is invoked from `FSGXRTracker::GetControllerTransform()`. This is similar to another [critical deadlock issue (UE-212224), occurring during PipelinedFrameState acquisition, addressed in the `v2.5.0` release](#250---2025-05-09). -- Additional minor fixes and improvements that may not be listed here. - ### Removed - Dropped support for Epic Native Toolchain `v24`, which was last shipped with the preview release of UE `5.6`, but has been removed from the `5.6` branch on GitHub.