fix ThirdParty/SGBleThirdPartyLibs's module warnings
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@@ -12,6 +12,7 @@ This patch release addresses `v2.9.x` build issues on Microsoft Windows and MSVC
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### Fixed
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### Fixed
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- Attempt at fixing build issues in certain MSVC configurations that also affects Fab Store submissions due to: `MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance fatal error C1900: Il mismatch between 'P1' version '20250730' and 'P2' version '20240319'; LINK : fatal error LNK1257: code generation failed`.
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- Attempt at fixing build issues in certain MSVC configurations that also affects Fab Store submissions due to: `MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance fatal error C1900: Il mismatch between 'P1' version '20250730' and 'P2' version '20240319'; LINK : fatal error LNK1257: code generation failed`.
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- Fix `ThirdParty/SGBleThirdPartyLibs`'s module `.Build.cs` warnings.
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### Changed
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### Changed
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@@ -47,8 +47,6 @@ public class SGBleThirdPartyLibs : ModuleRules
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, ".."));
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, ".."));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryPathAnroidAArch64 = "";
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string LibraryPathAnroidX64 = "";
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string LibraryName = "sgble";
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string LibraryName = "sgble";
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bool bIsLinux = Target.Platform == UnrealTargetPlatform.Linux;
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bool bIsLinux = Target.Platform == UnrealTargetPlatform.Linux;
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@@ -114,4 +112,4 @@ public class SGBleThirdPartyLibs : ModuleRules
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});
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});
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}
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}
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}
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}
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}
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}
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