fix linux aarch64 build issues on ue 5.0

This commit is contained in:
Mamadou Babaei
2023-05-19 18:34:46 +02:00
parent d48cd57995
commit 21446e6368
2 changed files with 3 additions and 3 deletions
@@ -159,7 +159,7 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
} }
#if UE_5_1_OR_LATER #if UE_5_0_OR_LATER
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
#else #else
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64) else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
@@ -313,7 +313,7 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
} }
#if UE_5_1_OR_LATER #if UE_5_0_OR_LATER
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
#else #else
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64) else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
@@ -158,7 +158,7 @@ public class SenseGloveCoreImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64")); LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
} }
#if UE_5_1_OR_LATER #if UE_5_0_OR_LATER
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64) else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
#else #else
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64) else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)