improve docs by mentioning some more details
This commit is contained in:
+6
-5
@@ -166,9 +166,10 @@ In this implementation, the `SGPlayerController` listens for grab state updates
|
||||
> [SGHpaticGlove API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCore/Public/SGCore/SGHapticGlove.h).
|
||||
> - The SenseGlove Blueprint API:
|
||||
> - Via the
|
||||
> [SGHandLayer API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHandLayerKismetLibrary.h).
|
||||
> [SGHandLayer API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHandLayerKismetLibrary.h) which provides a higher-level abstraction compared to the `SGHapticGlove` API.
|
||||
> - Via the
|
||||
> [SGHpaticGlove API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHapticGloveKismetLibrary.h).
|
||||
> [SGHapticGlove API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHapticGloveKismetLibrary.h),
|
||||
which offers a lower-level interface than the `SGHandLayer` API and requires some boilerplate code to safely obtain an instance of the desired glove (see [Safe and Reliable Glove Access in Blueprint](../../safe-glove-access-blueprint/)).
|
||||
> - Additionally, there is the
|
||||
> [`SGTouchComponent`](../../../getting-started/setup-touch-system/), which
|
||||
> provides simplified and limited functionality. On its own, it cannot trigger
|
||||
@@ -421,10 +422,10 @@ TArray<float> ASGPlayerController::FImpl::GetForceFeedbackLevels(
|
||||
> - Via the
|
||||
> [SGHpaticGlove API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCore/Public/SGCore/SGHapticGlove.h).
|
||||
> - The SenseGlove Blueprint API:
|
||||
> [SGHandLayer API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHandLayerKismetLibrary.h) which provides a higher-level abstraction compared to the `SGHapticGlove` API.
|
||||
> - Via the
|
||||
> [SGHandLayer API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHandLayerKismetLibrary.h).
|
||||
> - Via the
|
||||
> [SGHpaticGlove API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHapticGloveKismetLibrary.h).
|
||||
> [SGHapticGlove API](https://dev.azure.com/SenseGlove/_git/SenseGlove-Unreal?path=/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGHapticGloveKismetLibrary.h),
|
||||
which offers a lower-level interface than the `SGHandLayer` API and requires some boilerplate code to safely obtain an instance of the desired glove (see [Safe and Reliable Glove Access in Blueprint](../../safe-glove-access-blueprint/)).
|
||||
> - Additionally, there is the
|
||||
> [`SGTouchComponent`](../../../getting-started/setup-touch-system/), which
|
||||
> provides simplified and limited functionality. On its own, it cannot trigger
|
||||
|
||||
Reference in New Issue
Block a user