add instructions: Enabling XR_EXT_hand_tracking OpenXR extension on VR Headsets
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@@ -19,6 +19,7 @@ Welcom to the SenseGlove Unreal Engine Handbook!
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- [Connect to Nova gloves using Blueman Bluetooth Manager]()
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- [Connect to Nova gloves using Command-line]()
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- [SenseCom on Microsoft Windows]()
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- [Enabling XR_EXT_hand_tracking on VR Headsets](getting-started/enabling-xr-ext-hand-tracking-vr-headsets/README.md)
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- [Setup the SGPawn]()
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- [Setup a Virutal Hand Model]()
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- [Setup the Grab System]()
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@@ -0,0 +1,11 @@
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# Enabling XR_EXT_hand_tracking OpenXR extension on VR Headsets
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Starting from version `v2.1.0`, the SenseGlove Unreal Engine Plugin requires The `XR_EXT_hand_tracking` OpenXR extension to function. If you are streaming from your PC to your VR headset, to enabling `XR_EXT_hand_tracking` support, might require additional settings depending on the vendor.
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For Meta Quest headsets, enable the `Developer runtime features` under the `Settings > Beta` section:
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For VIVE headsets relying on VIVE Business Streaming, ensure the Hand Tracking settings under `Input` are enabled:
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