add the blueprint title line

This commit is contained in:
Mamadou Babaei
2024-08-16 16:44:25 +02:00
parent 0294ff987b
commit 29ccab3e52
@@ -236,6 +236,8 @@ So, getting the any joint's position or rotation is as easy as casting the enum
};
```
The equivalent Blueprint code for the above looks something like this:
![Get a joint position and rotation from FXRMotionControllerData in Blueprint](fxrmotioncontrollerdata-blueprint-get-joint-position-rotation.png "Get a joint position and rotation from FXRMotionControllerData in Blueprint")
OK, now that we've got a glimpse of how the virtual hand's joint data could be processed we are going to draw and animate a virtual hand in both [Blueprint](blueprint.md) and [C++](cpp.md) in the upcoming sections.