diff --git a/Handbook/src/getting-started/setup-virtual-hand-meshes/README.md b/Handbook/src/getting-started/setup-virtual-hand-meshes/README.md index a89a1fc9..ba0b99aa 100644 --- a/Handbook/src/getting-started/setup-virtual-hand-meshes/README.md +++ b/Handbook/src/getting-started/setup-virtual-hand-meshes/README.md @@ -117,4 +117,26 @@ However, if you're looking to get up and running with the SenseGlove Unreal Engi ![Importing the Virtual Hand Meshes into Your Own Project - Saving all virtual hand mesh assets confirmation](import-virtual-hand-meshes-fbx-save-all-confirm.png "Importing the Virtual Hand Meshes into Your Own Project - Saving all virtual hand mesh assets confirmation") +## Setting up the Rigid Bodies + +1. Open the Physics Asset for the left virtual hand mesh by double-clicking it in the Content Browser. This will open the PhAT (Physics Asset Tool) editor, where the virtual hand mesh for the left hand will appear with a default physics body, usually shaped as a capsule. + +![Setting up the Rigid Bodies - The Unreal PhAT Editor](rigid-body-setup-phat-editor.png "Setting up the Rigid Bodies - The Unreal PhAT Editor") + +2. In the `Tools` panel, under the `Body Creation` section, locate the `Primitive Type` dropdown and select `Box` instead of the default `Capsule` shape. Then, click the `Generate All Bodies` button at the bottom of the `Tools` panel to create a new physics body. + +![Setting up the Rigid Bodies - Generating a Box physics body](rigid-body-setup-generate-box-physics-body.png "Setting up the Rigid Bodies - Generating a Box physics body") + +3. After generating the new body, some adjustments are required for optimal interactions inside your VR simulations. Press the `r` key on your keyboard to enter scaling mode and use the arrows to resize the physics body. To reposition the body, press the `w` key to switch to translation mode. For adjusting the rotation, press the `e` key. Toggle between these modes as needed to fine-tune the physics body to your requirements. + +![Setting up the Rigid Bodies - Adjusting the generated physics body](rigid-body-setup-adjusting-physics-body.png "Setting up the Rigid Bodies - Adjusting the generated physics body") + +4. You can always revisit and adjust the rigid body later after testing its impact in your VR simulations. For now, save the asset and close the PhAT editor. + +![Setting up the Rigid Bodies - The adjust phsyics body](rigid-body-setup-adjusted-physics-body.png "Setting up the Rigid Bodies - The adjust phsyics body") + +5. Repeat the same procedure for the right virtual hand mesh. + +## Setting up the Hit and Overlap Events + ## Setting up the SenseGlove Grab and Touch Sockets diff --git a/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-adjusted-physics-body.png b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-adjusted-physics-body.png new file mode 100755 index 00000000..2c475378 --- /dev/null +++ b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-adjusted-physics-body.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a7c9422a0e8103014bcfa77ca4b2c5e8786740f66f378a8ec4422b027d023f30 +size 898342 diff --git a/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-adjusting-physics-body.png b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-adjusting-physics-body.png new file mode 100755 index 00000000..2d9962dd --- /dev/null +++ b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-adjusting-physics-body.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:46175503d7652cb79ff69ebb863dc05e40aa6bdf1236e526b49f695591a24777 +size 1232364 diff --git a/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-generate-box-physics-body.png b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-generate-box-physics-body.png new file mode 100755 index 00000000..e9d7b823 --- /dev/null +++ b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-generate-box-physics-body.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:226cd0b51676630cd0f4e8119de911434391eaf5437059fc7a94a2ec6dd70d98 +size 1180711 diff --git a/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-phat-editor.png b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-phat-editor.png new file mode 100755 index 00000000..ae403cd7 --- /dev/null +++ b/Handbook/src/getting-started/setup-virtual-hand-meshes/rigid-body-setup-phat-editor.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a5faad953fc12f14cb2a65c1c758c939e8682fad737482c796d1d7de7b725e4d +size 1162814