remove archaic pre-public-release dead code
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@@ -184,11 +184,6 @@ bool FSGSenseGloveHandProfileImpl::IsRight() const
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return Pimpl->SenseGloveHandProfile.IsRight();
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}
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void FSGSenseGloveHandProfileImpl::SetIsRight(const bool bRightHanded)
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{
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Pimpl->SenseGloveHandProfile.SetIsRight(bRightHanded);
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}
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FSGHandInterpolatorImpl FSGSenseGloveHandProfileImpl::GetInterpolationSet() const
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{
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const FSGHandInterpolatorImpl HandInterpolatorImpl(
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@@ -196,31 +191,16 @@ FSGHandInterpolatorImpl FSGSenseGloveHandProfileImpl::GetInterpolationSet() cons
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return HandInterpolatorImpl;
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}
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void FSGSenseGloveHandProfileImpl::SetInterpolationSet(const FSGHandInterpolatorImpl& InterpolationSet)
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{
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Pimpl->SenseGloveHandProfile.SetInterpolationSet(InterpolationSet.ToHandInterpolator());
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}
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ESGThumbSolver FSGSenseGloveHandProfileImpl::GetThumbSolver() const
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{
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return FSGCoreEnumCast::ToESGThumbSolver(Pimpl->SenseGloveHandProfile.GetThumbSolver());
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}
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void FSGSenseGloveHandProfileImpl::SetThumbSolver(const ESGThumbSolver ThumbSolver)
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{
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Pimpl->SenseGloveHandProfile.SetThumbSolver(FSGCoreEnumCast::ToEThumbSolver(ThumbSolver));
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}
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ESGFingerSolver FSGSenseGloveHandProfileImpl::GetFingerSolver() const
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{
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return FSGCoreEnumCast::ToESGFingerSolver(Pimpl->SenseGloveHandProfile.GetFingerSolver());
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}
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void FSGSenseGloveHandProfileImpl::SetFingerSolver(const ESGFingerSolver FingerSolver)
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{
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Pimpl->SenseGloveHandProfile.SetFingerSolver(FSGCoreEnumCast::ToEFingerSolver(FingerSolver));
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}
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TArray<FVector> FSGSenseGloveHandProfileImpl::GetFingerThimbleOffset() const
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{
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const TArray<FVector> FingerThimbleOffset{
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@@ -230,14 +210,6 @@ TArray<FVector> FSGSenseGloveHandProfileImpl::GetFingerThimbleOffset() const
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return FingerThimbleOffset;
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}
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void FSGSenseGloveHandProfileImpl::SetFingerThimbleOffset(const TArray<FVector>& FingerThimbleOffset)
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{
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std::vector<FSGVect3DImpl::FVect3DType> FingerThimbleOffsetVector{
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FSGArrayUtils::ToMillimeters<FSGVect3DImpl::FVect3DType, FSGVect3DImpl>(FingerThimbleOffset)
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};
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Pimpl->SenseGloveHandProfile.SetFingerThimbleOffset(MoveTemp(FingerThimbleOffsetVector));
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}
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bool FSGSenseGloveHandProfileImpl::Equals(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl) const
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{
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return Pimpl->SenseGloveHandProfile.Equals(SenseGloveHandProfileImpl.ToSenseGloveHandProfile());
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@@ -264,4 +236,4 @@ FSGSenseGloveHandProfileImpl::FImpl::~FImpl() = default;
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void FSGSenseGloveHandProfileImpl::FImplDeleter::operator()(const FImpl* P) const
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{
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delete P;
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}
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}
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