add more change logs

This commit is contained in:
Mamadou Babaei
2024-07-16 20:48:32 +02:00
parent 051570c198
commit 2e5ff20c62
+8 -4
View File
@@ -52,10 +52,11 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Introduced a new FXRMotionControllerData compatible hand interaction manipulation system.
- Added the ability to fallback to hand tracking when a glove is not present and use the bare hands for interactions, or a combination of glove and hand tracking if no motion controller input is detected.
- Added the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor by extending the Unreal Editor.
- Added FSGAssetUtils.
- Added FSGContentBrowserExtension.
- Added FSGPluginStyle.
- Added FSGSocketsEditor.
- Added FSGAssetUtils editor-only class.
- Added FSGContentBrowserExtension editor-only class.
- Added FSGPluginStyle editor-only class.
- Added FSGSocketsEditor editor-only class.
- Added FSGSocketsEditorCommands editor-only class.
- Added the FSGInitializationSettings config struct in order to control how the plugin is initialized.
- Introduced the FSGGameUserSettings for managing the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
- Added USGGameUserSettingsKismetLibrary in order to allow all the Engine Scalability Settings to be managed from the Blueprint side.
@@ -71,6 +72,8 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Fixed a bug when the virtual hand inside the game is not visible but still collides with other objects inside the scene, mistakenly triggering events like OnGrabStateUpdated and OnTouchStateUpdated.
- Fix various wrong Kismet script names and their class exports.
- Some Android UPL tweaks, permission, and build fixes.
- Many other large and small fixes and improvements that might not be listed here.
### Changed
@@ -94,6 +97,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- The Platform Support Matrix section of the main README file has been migrated to <code>/Handbook/src/overview/platform-support-matrix.md</code>.
- The Planned Features Completion Status section of the main README file has been migrated to <code>/Handbook/src/overview/planned-features-completion-status.md</code>.
- The Directory Structure section of the main README file has been migrated to <code>/Handbook/src/overview/directory-structure.md</code>.
- The SenseGlove settings' main config struct is now marked as DefaultConfig which means it does not require to be saved when settings are changed and they take effect immediately as the user updates them.
### Removed