add new experiments with the SGAssetTypeActions_Skeleton
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@@ -42,7 +42,7 @@
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FText FSGAssetTypeActions_Skeleton::GetName() const
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{
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return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Skeleton", "Skeleton");
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return NSLOCTEXT("AssetTypeActions", "SGAssetTypeActions_Skeleton", "SGSkeleton");
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}
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FColor FSGAssetTypeActions_Skeleton::GetTypeColor() const
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@@ -60,20 +60,50 @@ bool FSGAssetTypeActions_Skeleton::HasActions(const TArray<UObject*>& InObjects)
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return true;
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}
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void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section)
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void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder)
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{
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/*MenuBuilder.AddMenuEntry(
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const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
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const TSharedPtr<IAssetTypeActions> EngineActions{
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AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
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};
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if (EngineActions.IsValid())
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{
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EngineActions->GetActions(InObjects, MenuBuilder);
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}
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MenuBuilder.AddMenuEntry(
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FText::FromString("Show Message"),
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FText::FromString("Show a message box"),
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FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.ViewOptions"),
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FUIAction(FExecuteAction::CreateRaw(this, &FMyAssetActions::ShowMessage, InObjects))
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);*/
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FUIAction(FExecuteAction::CreateLambda(
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[&](TArray<UObject*>)-> void
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{
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}, InObjects))
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);
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}
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void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section)
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{
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const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
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const TSharedPtr<IAssetTypeActions> EngineActions{
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AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
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};
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if (EngineActions.IsValid())
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{
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EngineActions->GetActions(InObjects, Section);
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}
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}
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void FSGAssetTypeActions_Skeleton::OpenAssetEditor(const TArray<UObject*>& InObjects,
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TSharedPtr<IToolkitHost> EditWithinLevelEditor)
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{
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//FAssetTypeActions_Base::OpenAssetEditor(InObjects, EditWithinLevelEditor);
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const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
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const TSharedPtr<IAssetTypeActions> EngineActions{
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AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
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};
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if (EngineActions.IsValid())
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{
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EngineActions->OpenAssetEditor(InObjects, EditWithinLevelEditor);
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}
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}
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uint32 FSGAssetTypeActions_Skeleton::GetCategories()
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@@ -54,6 +54,7 @@ public:
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virtual FColor GetTypeColor() const override;
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virtual UClass* GetSupportedClass() const override;
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virtual bool HasActions(const TArray<UObject*>& InObjects) const override;
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virtual void GetActions( const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder ) override;
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virtual void GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section) override;
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virtual void OpenAssetEditor(
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const TArray<UObject*>& InObjects,
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