fix a few virtual hand component visibility issues
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@@ -9,6 +9,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Fix a bug where the hands are always visible even when `bVisibleWhenHandDataUnavailable` is disabled.
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- Fix a bug where the `HandVisibilityChangedEvent` event is not triggered on the virtual hand component visibility changes.
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- Fix the wrong script name for `USGHMDTrackerKismetLibrary`.
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- Fix the wrong script name for `USGXRTrackerKismetLibrary `.
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- Fix `LogPython: Warning: 'SGHMDTrackerKismetLibrary' and 'SGXRTrackerKismetLibrary' have the same name (SenseGloveHeadMountDisplayKismetLibrary) when exposed to Python. Rename one of them using 'ScriptName' meta-data.` when packaging the game.
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