From 3729e80c518ef6221e289008d3ea974591b4db25 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 9 Aug 2024 09:16:49 +0200 Subject: [PATCH] add important notes for setting up the wrist tracker and virtual hands --- .../setup-senseglove-default-classes/sgpawn.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/Handbook/src/getting-started/setup-senseglove-default-classes/sgpawn.md b/Handbook/src/getting-started/setup-senseglove-default-classes/sgpawn.md index dc08888c..eec7e521 100644 --- a/Handbook/src/getting-started/setup-senseglove-default-classes/sgpawn.md +++ b/Handbook/src/getting-started/setup-senseglove-default-classes/sgpawn.md @@ -15,6 +15,13 @@ Depening on the Unreal Engine version and your project's type and configuration, > will cause the `SGPawn` to not function properly. So, it's a strict > requirement. +> [!IMPORTANT] +> To have a fully functional `SGPawn`, simply setting it up is not enough. You +> still need to +> [setup the Virtual Hand Meshes](../../getting-started/setup-virtual-hand-meshes/) +> and +> [setup the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/). + ## Extending SGPawn Follow these steps to extend and set up your own version of `SGPawn`: @@ -43,6 +50,13 @@ Follow these steps to extend and set up your own version of `SGPawn`: ![Extending SGPawn - Setting the default class BP_SGPawn](set-default-class-bpsgpawn.png "Extending SGPawn - Setting the default class BP_SGPawn") +> [!IMPORTANT] +> To have a fully functional `SGPawn`, simply setting it up is not enough. You +> still need to +> [setup the Virtual Hand Meshes](../../getting-started/setup-virtual-hand-meshes/) +> and +> [setup the Wrist Tracking Hardware](../../getting-started/setup-wrist-tracking-hardware/). + ## Customizing SGPawn Customizing the `SGPawn` after subclassing is straightforward and flexible.