fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer msvc updates due to stricter implicit uint64 to int32 conversions

This commit is contained in:
Mamadou Babaei
2024-03-22 21:00:29 +01:00
parent 489a7d4bbf
commit 3ae67666e6
2 changed files with 2 additions and 1 deletions
+1
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@@ -23,6 +23,7 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s
- Revamped the way we do FVector <-> SGVect3D, FQuat <-> SGQuat, and SenseGlove <-> Unreal Engine angles conversions in order to properly translate between the SenseGlove and Unreal Engine coordinate systems.
- Allow the C++ compiler the opportunity to perform RVO/NRVO if applicable.
- Fix the modules' order inside the .uplugin file.
- Fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer MVSC updates due to stricter implicit uint64 to int32 conversions.
- Fix changelog formatting.
### Changed