remove the enum utils class due to ANY_PACKAGE deprecation warnings in unreal engine 5.1
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@@ -1,36 +0,0 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGUtils/SGEnumUtils.h"
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@@ -1,68 +0,0 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Misc/AssertionMacros.h"
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#include "Templates/UnrealTemplate.h"
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#include "UObject/Class.h"
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#include "UObject/Object.h"
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#include "UObject/Package.h"
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#include "UObject/ObjectMacros.h"
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class SENSEGLOVEUTILS_API FSGEnumUtils
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{
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public:
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template<typename E>
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static FORCEINLINE FString ValueToName(const FString& Enum, const E Value)
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{
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const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Enum, true);
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if (!ensureAlwaysMsgf(EnumPtr, TEXT("No such enum exists!"))) {
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return FString("None");
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}
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return EnumPtr->GetNameByValue(StaticCast<int64>(Value)).ToString();
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}
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template <typename E>
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static FORCEINLINE E NameToValue(const FString& Enum, const FString& Name)
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{
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const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Enum, true);
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if (!ensureAlwaysMsgf(EnumPtr, TEXT("No such enum exists!"))) {
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return StaticCast<E>(0);
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}
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return StaticCast<E>(EnumPtr->GetValueByName(FName(*Name)));
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}
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};
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