do not affect collision when grab/release

This commit is contained in:
Mamadou Babaei
2023-05-19 18:15:40 +02:00
parent c67d2e7bf7
commit 3e6252a5c2
@@ -1411,7 +1411,6 @@ void ASGPawn::FImpl::DisableActorPhysics(const AActor* Actor) const
{ {
PrimitiveComponent->SetEnableGravity(false); PrimitiveComponent->SetEnableGravity(false);
PrimitiveComponent->SetSimulatePhysics(false); PrimitiveComponent->SetSimulatePhysics(false);
PrimitiveComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
} }
} }
} }
@@ -1427,7 +1426,6 @@ void ASGPawn::FImpl::EnableActorPhysics(const AActor* Actor) const
{ {
PrimitiveComponent->SetEnableGravity(true); PrimitiveComponent->SetEnableGravity(true);
PrimitiveComponent->SetSimulatePhysics(true); PrimitiveComponent->SetSimulatePhysics(true);
PrimitiveComponent->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
} }
} }
} }