remove remnants of the long-removed Unreal Engine 5.2 from various *.Build.cs files

This commit is contained in:
Mamadou Babaei
2025-11-18 03:19:20 +01:00
parent a4661f309e
commit 43af02ddc8
4 changed files with 2 additions and 17 deletions
+1
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@@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Removed
- Cleaned up remnants of the long-removed Unreal Engine `5.2` from third-party module `*.Build.cs` files.
- Cleaned up remnants of the long-removed Unreal Engine `5.2` from `SenseGlove.Build.cs`, `SenseGloveKismet.Build.cs`, `SenseGloveTracking.Build.cs`, files.
- Cleaned up remnants of the long-removed Unreal Engine `5.2` from `SenseGloveTracking` module.
## [2.6.3] - 2025-06-27
-5
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@@ -54,12 +54,7 @@ public class SenseGlove : ModuleRules
"InputCore",
"InputDevice",
"OpenXRHMD",
// NOTE
// UE 5.3+ provides UXRDeviceVisualizationComponent as part of the XRBase plugin.
// UE 5.2 provides UXRDeviceVisualizationComponent as part of the HeadMountDisplay module.
#if UE_5_3_OR_LATER
"XRBase",
#endif
}
);
@@ -49,12 +49,7 @@ public class SenseGloveKismet : ModuleRules
"CoreUObject",
"Engine",
"HeadMountedDisplay",
// NOTE
// UE 5.3+ provides UXRDeviceVisualizationComponent as part of the XRBase plugin.
// UE 5.2 provides UXRDeviceVisualizationComponent as part of the HeadMountDisplay module.
#if UE_5_3_OR_LATER
"XRBase",
#endif
}
);
@@ -55,15 +55,9 @@ public class SenseGloveTracking : ModuleRules
"InputDevice",
"OpenXRHMD",
"OpenXRInput",
// NOTE
// Only UE 5.3+ provides the XRBase plugin.
#if UE_5_3_OR_LATER
"XRBase",
#else
"OpenXR",
#endif
"Slate",
"SlateCore",
"XRBase",
}
);