fix runuat rocket build issues by adding the missing headers
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@@ -36,7 +36,10 @@
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#include "SGDebug/SGDebugGizmo.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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#include "Kismet/GameplayStatics.h"
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#include "Math/Color.h"
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#include "UObject/Object.h"
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void FSGDebugGizmo::Draw(const UWorld* World, const FVector& Location, const FRotator& Rotation,
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const FSGDebugGizmoSettings& Settings)
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@@ -36,10 +36,10 @@
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#include "SGDebug/SGDebugVirtualHand.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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#include "Kismet/GameplayStatics.h"
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#include "Math/Color.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "UObject/Object.h"
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#include "SGDebug/SGDebugGizmo.h"
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@@ -35,6 +35,10 @@
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#pragma once
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#include "Containers/Array.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "SGSettings/SGDebugGizmoSettings.h"
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class SENSEGLOVEDEBUG_API FSGDebugGizmo final
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@@ -35,8 +35,14 @@
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#pragma once
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#include "Containers/Array.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "SGSettings/SGDebugVirtualHandSettings.h"
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class UWorld;
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class SENSEGLOVEDEBUG_API FSGDebugVirtualHand final
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{
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public:
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