fix runuat rocket build issues by adding the missing headers

This commit is contained in:
Mamadou Babaei
2023-04-28 02:13:19 +02:00
parent 4000682362
commit 43c41dbdcb
4 changed files with 15 additions and 2 deletions
@@ -36,7 +36,10 @@
#include "SGDebug/SGDebugGizmo.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "Kismet/GameplayStatics.h"
#include "Math/Color.h"
#include "UObject/Object.h"
void FSGDebugGizmo::Draw(const UWorld* World, const FVector& Location, const FRotator& Rotation,
const FSGDebugGizmoSettings& Settings)
@@ -36,10 +36,10 @@
#include "SGDebug/SGDebugVirtualHand.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "Kismet/GameplayStatics.h"
#include "Math/Color.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "UObject/Object.h"
#include "SGDebug/SGDebugGizmo.h"
@@ -35,6 +35,10 @@
#pragma once
#include "Containers/Array.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "SGSettings/SGDebugGizmoSettings.h"
class SENSEGLOVEDEBUG_API FSGDebugGizmo final
@@ -35,8 +35,14 @@
#pragma once
#include "Containers/Array.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "SGSettings/SGDebugVirtualHandSettings.h"
class UWorld;
class SENSEGLOVEDEBUG_API FSGDebugVirtualHand final
{
public: