diff --git a/Handbook/src/appendix/changelog.md b/Handbook/src/appendix/changelog.md index d8c92336..4538bec3 100644 --- a/Handbook/src/appendix/changelog.md +++ b/Handbook/src/appendix/changelog.md @@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Documentation +- Changelog errata fixes. - Minor changelog formatting fixes. ## [2.7.1] - 2025-12-09 @@ -178,7 +179,7 @@ This minor release delivers broad compatibility, stability, and maintainability - `SGLog` now relies on `TAtomic` for thread-safe initialization. - `SGBackend` now relies on `TAtomic` for thread-safe initialization. - `USGBackend::IsBackendInitialized()` is no longer inlined and the initialization flag has been moved to the private implementation of `USGBackend`. -- Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.6.0-4108c6f`. +- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.6.0-4108c6f`. ### Removed @@ -274,7 +275,7 @@ This minor release brings various improvements and, notably, the first version t - Now the motion sources for the wrist-tracking hardware or hand-tracking are queried and populated dynamically rather than relying on the hardcoded `EControllerHand` enum. This allows the SenseGlove Unreal Engine Plugin to integrate better into other plugins such as `ViveOpenXR`, which when enabled, provides many more options as the motion source for their various wrist-tracking hardware. - `FSGWristTrackingSettings::LeftHandMotionSource` and `FSGWristTrackingSettings::RightHandMotionSource` types have changed from `EControllerHand` to `FName`. - Bumped the SenseGlove libraries to `v2.105.3-97ea18cb`. -- Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.5.0-7df1183`. +- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.5.0-7df1183`. - Bumped the copyright years. - This is the last release to support Unreal Engine `5.2`. From `v2.5.x` onwards only UE `5.3` and newer will be supported. - The `ESGViveHMDDetectionPriority` enum items have changed and are no longer backward-compatible.