improve the sgusersettings implementation by introducing custom enum item and more accuracy
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@@ -37,11 +37,6 @@
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FSGGameUserSettingSettings::FSGGameUserSettingSettings()
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: FSGGameUserSettingSettings(
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0.5f,
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0.71f,
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0.87f,
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1.0f,
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1.0f,
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10.0f,
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1.0f,
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1.0f)
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@@ -49,20 +44,10 @@ FSGGameUserSettingSettings::FSGGameUserSettingSettings()
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}
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FSGGameUserSettingSettings::FSGGameUserSettingSettings(
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const float InResolutionScaleNormalizedLow,
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const float InResolutionScaleNormalizedMedium,
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const float InResolutionScaleNormalizedHigh,
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const float InResolutionScaleNormalizedEpic,
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const float InResolutionScaleNormalizedCinematic,
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const float InHardwareBenchmarkWorkScale,
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const float InHardwareBenchmarkCPUMultiplier,
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const float InHardwareBenchmarkGPUMultiplier)
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: ResolutionScaleNormalizedLow(InResolutionScaleNormalizedLow),
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ResolutionScaleNormalizedMedium(InResolutionScaleNormalizedMedium),
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ResolutionScaleNormalizedHigh(InResolutionScaleNormalizedHigh),
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ResolutionScaleNormalizedEpic(InResolutionScaleNormalizedEpic),
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ResolutionScaleNormalizedCinematic(InResolutionScaleNormalizedCinematic),
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HardwareBenchmarkWorkScale(InHardwareBenchmarkWorkScale),
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: HardwareBenchmarkWorkScale(InHardwareBenchmarkWorkScale),
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HardwareBenchmarkCPUMultiplier(InHardwareBenchmarkCPUMultiplier),
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HardwareBenchmarkGPUMultiplier(InHardwareBenchmarkGPUMultiplier)
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{
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