merge all properties inside the grab component into one group
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@@ -53,16 +53,16 @@ public:
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static bool IsGrabbable(const AActor* Actor);
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static bool IsGrabbable(const AActor* Actor);
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private:
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private:
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UPROPERTY(EditAnywhere, Category="SenseGlove | Attachment Rules", meta=(AllowPrivateAccess="false"))
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UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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EAttachmentRule AttachmentLocationRule;
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EAttachmentRule AttachmentLocationRule;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Attachment Rules", meta=(AllowPrivateAccess="false"))
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UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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EAttachmentRule AttachmentRotationRule;
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EAttachmentRule AttachmentRotationRule;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Attachment Rules", meta=(AllowPrivateAccess="false"))
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UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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EAttachmentRule AttachmentScaleRule;
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EAttachmentRule AttachmentScaleRule;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Attachment Rules", meta=(AllowPrivateAccess="false"))
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UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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bool bAttachmentWeldSimulatedBodies;
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bool bAttachmentWeldSimulatedBodies;
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UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
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