integrate sensglove libraries v2.301.0-c70bce637 and the required refactor to make it build/work
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2025 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using UnrealBuildTool;
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public class SGFmtThirdPartyLibs : ModuleRules
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{
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public SGFmtThirdPartyLibs(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, ".."));
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string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib"));
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string LibraryPathAnroidAArch64 = "";
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string LibraryPathAnroidX64 = "";
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string LibraryName = "fmt";
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bool bIsAndroid = Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
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bool bIsLinux = Target.Platform == UnrealTargetPlatform.Linux;
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bool bIsLinuxArm64 = Target.Platform == UnrealTargetPlatform.LinuxArm64;
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bool bIsWin64 = Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) &&
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Target.WindowsPlatform.Architecture == UnrealArch.X64;
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bool bIsDebugBuild = (Target.Configuration == UnrealTargetConfiguration.Debug);
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if (bIsDebugBuild)
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{
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LibraryName += "d";
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}
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if (bIsAndroid)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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}
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else if (bIsLinux)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_4_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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}
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else if (bIsLinuxArm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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#if UE_5_6_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v25"));
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#elif UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_4_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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}
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else if (bIsWin64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "windows"));
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switch (Target.WindowsPlatform.Compiler)
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{
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case WindowsCompiler.VisualStudio2022:
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v143"));
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break;
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default:
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Debug.Assert(false, "Unsupported engine version or compiler!");
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break;
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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LibraryName = string.Format("{0}.lib", LibraryName);
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}
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else
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{
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Debug.Assert(false, "Unsupported platform!");
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}
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string IncludePath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "include"));
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PrivateIncludePaths.Add(IncludePath);
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if (bIsAndroid)
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{
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if (bIsDebugBuild)
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{
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidAArch64, "debug"));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidX64, "debug"));
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}
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else
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{
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidAArch64, "release"));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidX64, "release"));
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}
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LibraryPathAnroidAArch64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidAArch64, LibraryName));
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LibraryPathAnroidX64 = Path.GetFullPath(Path.Combine(LibraryPathAnroidX64, LibraryName));
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PublicAdditionalLibraries.Add(LibraryPathAnroidAArch64);
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PublicAdditionalLibraries.Add(LibraryPathAnroidX64);
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}
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else
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{
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if (bIsDebugBuild)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "debug"));
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}
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else
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "release"));
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, LibraryName));
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PublicAdditionalLibraries.Add(LibraryPath);
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}
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}
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}
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