diff --git a/Source/SenseGloveEditor/Private/SGEditor/SGAssetUtils.cpp b/Source/SenseGloveEditor/Private/SGEditor/SGAssetUtils.cpp index 87bd98d2..5fb5989f 100644 --- a/Source/SenseGloveEditor/Private/SGEditor/SGAssetUtils.cpp +++ b/Source/SenseGloveEditor/Private/SGEditor/SGAssetUtils.cpp @@ -490,7 +490,7 @@ bool FSGAssetUtils::FImpl::AddGrabThumbColliderSocket( const FSGVirtualHandGrabSettings GrabSettings{GetVirtualHandGrabSettings()}; const FName& SocketName{GrabSettings.ThumbColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::ThumbDistal, SocketName); + bRight, EHandKeypoint::ThumbDistal, SocketName); } bool FSGAssetUtils::FImpl::AddGrabIndexColliderSocket( @@ -499,7 +499,7 @@ bool FSGAssetUtils::FImpl::AddGrabIndexColliderSocket( const FSGVirtualHandGrabSettings GrabSettings{GetVirtualHandGrabSettings()}; const FName& SocketName{GrabSettings.IndexColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::IndexDistal, SocketName); + bRight, EHandKeypoint::IndexDistal, SocketName); } bool FSGAssetUtils::FImpl::AddGrabMiddleColliderSocket( @@ -508,7 +508,7 @@ bool FSGAssetUtils::FImpl::AddGrabMiddleColliderSocket( const FSGVirtualHandGrabSettings GrabSettings{GetVirtualHandGrabSettings()}; const FName& SocketName{GrabSettings.MiddleColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::MiddleDistal, SocketName); + bRight, EHandKeypoint::MiddleDistal, SocketName); } bool FSGAssetUtils::FImpl::AddTouchThumbColliderSocket( @@ -517,7 +517,7 @@ bool FSGAssetUtils::FImpl::AddTouchThumbColliderSocket( const FSGVirtualHandTouchSettings TouchSettings{GetVirtualHandTouchSettings()}; const FName& SocketName{TouchSettings.ThumbColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::ThumbDistal, SocketName); + bRight, EHandKeypoint::ThumbDistal, SocketName); } bool FSGAssetUtils::FImpl::AddTouchIndexColliderSocket( @@ -526,7 +526,7 @@ bool FSGAssetUtils::FImpl::AddTouchIndexColliderSocket( const FSGVirtualHandTouchSettings TouchSettings{GetVirtualHandTouchSettings()}; const FName& SocketName{TouchSettings.IndexColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::IndexDistal, SocketName); + bRight, EHandKeypoint::IndexDistal, SocketName); } bool FSGAssetUtils::FImpl::AddTouchMiddleColliderSocket( @@ -535,7 +535,7 @@ bool FSGAssetUtils::FImpl::AddTouchMiddleColliderSocket( const FSGVirtualHandTouchSettings TouchSettings{GetVirtualHandTouchSettings()}; const FName& SocketName{TouchSettings.MiddleColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::MiddleDistal, SocketName); + bRight, EHandKeypoint::MiddleDistal, SocketName); } bool FSGAssetUtils::FImpl::AddTouchRingColliderSocket( @@ -544,7 +544,7 @@ bool FSGAssetUtils::FImpl::AddTouchRingColliderSocket( const FSGVirtualHandTouchSettings TouchSettings{GetVirtualHandTouchSettings()}; const FName& SocketName{TouchSettings.RingColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::RingDistal, SocketName); + bRight, EHandKeypoint::RingDistal, SocketName); } bool FSGAssetUtils::FImpl::AddTouchLittleColliderSocket( @@ -553,7 +553,7 @@ bool FSGAssetUtils::FImpl::AddTouchLittleColliderSocket( const FSGVirtualHandTouchSettings TouchSettings{GetVirtualHandTouchSettings()}; const FName& SocketName{TouchSettings.PinkyColliderSocketName}; return AddFingertipColliderSocket(SkeletalMeshEditor, SkeletalMesh, - bRight, EHandKeypoint::LittleDistal, SocketName); + bRight, EHandKeypoint::LittleDistal, SocketName); } bool FSGAssetUtils::FImpl::AddSenseGloveSockets(const ISkeletalMeshEditor* SkeletalMeshEditor, @@ -651,7 +651,6 @@ bool FSGAssetUtils::FImpl::AddSenseGloveSockets(const ISkeletalMeshEditor* Skele return false; } - const bool TouchLittleCollider = AddTouchLittleColliderSocket( SkeletalMeshEditor, SkeletalMesh, bIsRight); if (!TouchLittleCollider) @@ -661,7 +660,6 @@ bool FSGAssetUtils::FImpl::AddSenseGloveSockets(const ISkeletalMeshEditor* Skele return false; } - return true; } @@ -786,7 +784,6 @@ bool FSGAssetUtils::FImpl::AddSenseGloveSockets(USkeletalMesh* SkeletalMesh, USk return true; } - bool FSGAssetUtils::FImpl::ClearExistingSockets(USkeletalMesh* SkeletalMesh, USkeleton* Skeleton) { if (!ensureAlwaysMsgf(IsValid(SkeletalMesh), TEXT("Invalid SkeletalMesh!")))