add the api for getting/setting touch properties
This commit is contained in:
@@ -87,6 +87,17 @@ USGTouchComponent::USGTouchComponent(const FObjectInitializer& ObjectInitializer
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: Super(ObjectInitializer),
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Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
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{
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ThumbBuzzLevel = 0;
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IndexBuzzLevel = 0;
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MiddleBuzzLevel = 0;
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RingBuzzLevel = 0;
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PinkyBuzzLevel = 0;
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ThumbForceFeedbackLevel = 100;
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IndexForceFeedbackLevel = 100;
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MiddleForceFeedbackLevel = 100;
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RingForceFeedbackLevel = 100;
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PinkyForceFeedbackLevel = 100;
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}
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USGTouchComponent::FImpl::FImpl(USGTouchComponent* InOwner)
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@@ -50,6 +50,47 @@ class SENSEGLOVE_API USGTouchComponent : public USceneComponent
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public:
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static bool IsTouchable(const AActor* Actor);
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private:
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UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 ThumbBuzzLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 IndexBuzzLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 MiddleBuzzLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 RingBuzzLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Buzz Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 PinkyBuzzLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 ThumbForceFeedbackLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 IndexForceFeedbackLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 MiddleForceFeedbackLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 RingForceFeedbackLevel;
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UPROPERTY(EditAnywhere, Category="SenseGlove | Force Feedback Level",
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meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
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int32 PinkyForceFeedbackLevel;
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private:
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struct FImpl;
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@@ -62,4 +103,103 @@ private:
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FImplDeleter PimplDeleter;
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public:
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FORCEINLINE int32 GetThumbBuzzLevel() const
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{
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return ThumbBuzzLevel;
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}
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FORCEINLINE void SetThumbBuzzLevel(const int32 Level)
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{
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ThumbBuzzLevel = Level;
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}
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FORCEINLINE int32 GetIndexBuzzLevel() const
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{
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return IndexBuzzLevel;
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}
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FORCEINLINE void SetIndexBuzzLevel(const int32 Level)
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{
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IndexBuzzLevel = Level;
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}
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FORCEINLINE int32 GetMiddleBuzzLevel() const
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{
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return MiddleBuzzLevel;
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}
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FORCEINLINE void SetMiddleBuzzLevel(const int32 Level)
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{
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MiddleBuzzLevel = Level;
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}
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FORCEINLINE int32 GetRingBuzzLevel() const
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{
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return RingBuzzLevel;
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}
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FORCEINLINE void SetRingBuzzLevel(const int32 Level)
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{
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RingBuzzLevel = Level;
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}
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FORCEINLINE int32 GetPinkyBuzzLevel() const
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{
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return PinkyBuzzLevel;
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}
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FORCEINLINE void SetPinkyBuzzLevel(const int32 Level)
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{
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PinkyBuzzLevel = Level;
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}
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FORCEINLINE int32 GetThumbForceFeedbackLevel() const
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{
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return ThumbForceFeedbackLevel;
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}
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FORCEINLINE void SetThumbForceFeedbackLevel(const int32 Level)
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{
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ThumbForceFeedbackLevel = Level;
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}
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FORCEINLINE int32 GetIndexForceFeedbackLevel() const
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{
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return IndexForceFeedbackLevel;
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}
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FORCEINLINE void SetIndexForceFeedbackLevel(const int32 Level)
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{
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IndexForceFeedbackLevel = Level;
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}
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FORCEINLINE int32 GetMiddleForceFeedbackLevel() const
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{
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return MiddleForceFeedbackLevel;
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}
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FORCEINLINE void SetMiddleForceFeedbackLevel(const int32 Level)
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{
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MiddleForceFeedbackLevel = Level;
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}
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FORCEINLINE int32 GetRingForceFeedbackLevel() const
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{
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return RingForceFeedbackLevel;
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}
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FORCEINLINE void SetRingForceFeedbackLevel(const int32 Level)
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{
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RingForceFeedbackLevel = Level;
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}
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FORCEINLINE int32 GetPinkyForceFeedbackLevel() const
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{
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return PinkyForceFeedbackLevel;
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}
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FORCEINLINE void SetPinkyForceFeedbackLevel(const int32 Level)
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{
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PinkyForceFeedbackLevel = Level;
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}
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};
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@@ -44,3 +44,103 @@ bool UTouchComponentKismetLibrary::IsTouchable(const AActor* Actor)
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{
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return USGTouchComponent::IsTouchable(Actor);
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}
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int32 UTouchComponentKismetLibrary::GetThumbBuzzLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetThumbBuzzLevel();
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}
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void UTouchComponentKismetLibrary::SetThumbBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetThumbBuzzLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetIndexBuzzLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetIndexBuzzLevel();
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}
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void UTouchComponentKismetLibrary::SetIndexBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetIndexBuzzLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetMiddleBuzzLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetMiddleBuzzLevel();
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}
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void UTouchComponentKismetLibrary::SetMiddleBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetMiddleBuzzLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetRingBuzzLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetRingBuzzLevel();
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}
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void UTouchComponentKismetLibrary::SetRingBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetRingBuzzLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetPinkyBuzzLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetPinkyBuzzLevel();
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}
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void UTouchComponentKismetLibrary::SetPinkyBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetPinkyBuzzLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetThumbForceFeedbackLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetThumbForceFeedbackLevel();
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}
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void UTouchComponentKismetLibrary::SetThumbForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetThumbForceFeedbackLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetIndexForceFeedbackLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetIndexForceFeedbackLevel();
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}
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void UTouchComponentKismetLibrary::SetIndexForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetIndexForceFeedbackLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetMiddleForceFeedbackLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetMiddleForceFeedbackLevel();
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}
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void UTouchComponentKismetLibrary::SetMiddleForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetMiddleForceFeedbackLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetRingForceFeedbackLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetRingForceFeedbackLevel();
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}
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void UTouchComponentKismetLibrary::SetRingForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetRingForceFeedbackLevel(Level);
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}
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int32 UTouchComponentKismetLibrary::GetPinkyForceFeedbackLevel(const USGTouchComponent* TouchComponent)
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{
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return TouchComponent->GetPinkyForceFeedbackLevel();
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}
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void UTouchComponentKismetLibrary::SetPinkyForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
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{
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TouchComponent->SetPinkyForceFeedbackLevel(Level);
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}
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@@ -42,7 +42,7 @@
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#include "SGTouchComponentKismetLibrary.generated.h"
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class AActor;
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class UTouchComponent;
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class USGTouchComponent;
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UCLASS(meta=(ScriptName = "SesneGloveTouchComponentKismetLibrary"))
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class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBlueprintFunctionLibrary
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@@ -52,4 +52,64 @@ class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBluepr
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public:
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static bool IsTouchable(const AActor* Actor);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetThumbBuzzLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetThumbBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetIndexBuzzLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetIndexBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetMiddleBuzzLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetMiddleBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetRingBuzzLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetRingBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetPinkyBuzzLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetPinkyBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetThumbForceFeedbackLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetThumbForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetIndexForceFeedbackLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetIndexForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetMiddleForceFeedbackLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetMiddleForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetRingForceFeedbackLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetRingForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
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static int32 GetPinkyForceFeedbackLevel(const USGTouchComponent* TouchComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
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static void SetPinkyForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
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};
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