make bones rotations a private field

This commit is contained in:
Mamadou Babaei
2024-03-12 20:31:33 +01:00
parent 2e653c2a81
commit 54e4db3ef6
@@ -46,13 +46,19 @@ struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProx
{ {
GENERATED_USTRUCT_BODY() GENERATED_USTRUCT_BODY()
public: private:
TMap<FName, FRotator> BonesRotations; TMap<FName, FRotator> BonesRotations;
public: public:
FSGVirtualHandAnimInstanceProxy(); FSGVirtualHandAnimInstanceProxy();
FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance); FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
public:
FORCEINLINE const TMap<FName, FRotator>& GetBonesRotations() const
{
return BonesRotations;
}
protected: protected:
virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override; virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;