From 574d4dbcd09ae505a6df95cc13d7511f221501f7 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Tue, 15 Nov 2022 16:23:58 +0100 Subject: [PATCH] remove unit conversions from the internal vect3d wrappers --- .../Private/SGCoreImpl/SGVect3DImpl.cpp | 66 ++++--------------- 1 file changed, 11 insertions(+), 55 deletions(-) diff --git a/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGVect3DImpl.cpp b/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGVect3DImpl.cpp index 33d2294a..0620d79c 100644 --- a/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGVect3DImpl.cpp +++ b/Source/SenseGloveCoreImpl/Private/SGCoreImpl/SGVect3DImpl.cpp @@ -39,7 +39,6 @@ #include "Runtime/Launch/Resources/Version.h" #include "SGBuildHacks/SGInclude_Core_Vect3D.h" -#include "SGUtils/SGUnits.h" struct FSGVect3DImpl::FImpl { @@ -102,12 +101,7 @@ FSGVect3DImpl::FSGVect3DImpl(const float X, const float Y, const float Z) Pimpl(TUniquePtr(new FImpl{this})) #endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 22 ) */ { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - Pimpl->Vect3D = FVect3DType(FSGUnits::CentimetersToMillimeters(X), - FSGUnits::CentimetersToMillimeters(Y), - FSGUnits::CentimetersToMillimeters(Z)); + Pimpl->Vect3D = FVect3DType(X, Y, Z); } FSGVect3DImpl::FSGVect3DImpl(const FVect3DType& Vect3D) @@ -139,14 +133,7 @@ FSGVect3DImpl::FSGVect3DImpl(const FVector& Vector) /// Right Y /// Up Z - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - - FVect3DType Vect3D(FSGUnits::CentimetersToMillimeters(Vector.X), - FSGUnits::CentimetersToMillimeters(-Vector.Y), - FSGUnits::CentimetersToMillimeters(Vector.Z)); - + FVect3DType Vect3D(Vector.X, -Vector.Y, Vector.Z); Pimpl->Vect3D = MoveTemp(Vect3D); } @@ -191,14 +178,7 @@ FVector FSGVect3DImpl::ToFVector() const /// Right Y /// Up Z - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - - FVector Vector(FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.GetX()), - FSGUnits::MillimetersToCentimeters(-Pimpl->Vect3D.GetY()), - FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.GetZ())); - + FVector Vector(Pimpl->Vect3D.GetX(), -Pimpl->Vect3D.GetY(), Pimpl->Vect3D.GetZ()); return MoveTemp(Vector); } @@ -219,58 +199,37 @@ FSGVect3DImpl FSGVect3DImpl::operator*(const float& ScaleFactor) const float FSGVect3DImpl::GetX() const { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - return FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.GetX()); + return Pimpl->Vect3D.GetX(); } void FSGVect3DImpl::SetX(const float X) { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - Pimpl->Vect3D.SetX(FSGUnits::CentimetersToMillimeters(X)); + Pimpl->Vect3D.SetX(X); } float FSGVect3DImpl::GetY() const { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - return FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.GetY()); + return Pimpl->Vect3D.GetY(); } void FSGVect3DImpl::SetY(const float Y) { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - Pimpl->Vect3D.SetY(FSGUnits::CentimetersToMillimeters(Y)); + Pimpl->Vect3D.SetY(Y); } float FSGVect3DImpl::GetZ() const { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - return FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.GetZ()); + return Pimpl->Vect3D.GetZ(); } void FSGVect3DImpl::SetZ(const float Z) { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - Pimpl->Vect3D.SetZ(FSGUnits::CentimetersToMillimeters(Z)); + Pimpl->Vect3D.SetZ(Z); } float FSGVect3DImpl::Magnitude() const { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - return FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.Magnitude()); + return Pimpl->Vect3D.Magnitude(); } void FSGVect3DImpl::Normalize() @@ -285,10 +244,7 @@ void FSGVect3DImpl::Scale(const float Factor) float FSGVect3DImpl::DistTo(const FSGVect3DImpl& Vect3DImpl) const { - /// NOTE - /// Unreal Engine uses the Metric System and centimeters as its default unit for measuring distance/length; - /// while SenseGlove uses millimeters. - return FSGUnits::MillimetersToCentimeters(Pimpl->Vect3D.DistTo(Vect3DImpl.ToVect3D())); + return Pimpl->Vect3D.DistTo(Vect3DImpl.ToVect3D()); } bool FSGVect3DImpl::Equals(const FSGVect3DImpl& Vect3DImpl) const